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− | =MY CHARACTER NAME=
| + | __NOTOC__ __NOEDITSECTION__ |
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− | ==Stats== | + | =DUKETS & STUFF= |
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− | [[File:Nopic.jpg|thumb|200px]]
| + | =This area utilizes a metered combat and trade system.= |
− | * NAME:
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− | * AGE:
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− | * RACE
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− | * GENDER:
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− | * ORIENTATION:
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− | * IC Role:
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− | * IC Faction:
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− | * OOC Role:
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| | | |
− | ==Story==
| + | __TOC__ |
| | | |
− | The Truth About RLV
| + | ==Health and Stamina meter== |
− | | + | |
− | A number of people have expressed concerns about using RLV or having RLV enabled in their viewer. While this has not been a large number of people, I decided to write this notecard to address the issues they presented to me.
| + | * Stamina is how hungry you are and decays steadily over time. |
− | | + | * Health is how much damage your body can take. |
− | What is RLV?
| + | |
− | | + | * You can be damaged |
− | RLV is an additional set of features that can be enabled in the Phoenix Viewer (and some others) to enhance the Realism of some roleplay experiences. It allows objects in world to send requests directly to your viewer. It was originally developed for use by the BDSM crowd but since its implementation has found a far greater audience due to the functionality it adds to the viewer.
| + | ** ranged mode (the default) is activated with /1r |
− | | + | *** ranged_throttle=0.5; // The delay between the damage done by projectiles. |
− | Why would I want it?
| + | *** ranged_damage=15; |
− | | + | *** deadtime = 90; |
− | The first reason is simple, some things will simply not function without it. The second is an example. Suppose you are exploring a beautiful garden and you touch a rose, the rose says “you unwittingly prick your finger on the rose and a small drop of blood forms. Without thinking you instinctively put the finger in your mouth”. Without RLV, no drop of blood forms and you don't move, all you see is the text. With RLV the rose would have given you a drop of blood texture, attached it to your finger and given you the proper animation and activated it. The whole scene would take on a whole new level of realism.
| + | ** Melee mode is activated with /1m |
− | | + | *** damage = 8; //melee damage |
− | RLV means that other people can take control of me right?
| + | *** throttle = 0.25; //The delay between hits. |
− | | + | *** melee range = 2.25; |
− | Only if that is something you allow, and you always retain the ability to take control of yourself at anytime. Let me say that again, you must first allow it before it can happen. There are various permission and safety settings to prevent unwanted activities. But that is beyond the scope of the notecard.
| + | *** Melee angle = (PI/12) |
− | | + | |
− | Having RLV will make others think I am some sort of bondage freak right?
| + | ===If your health goes to zero=== |
− | | + | you will fall down and a drag-able cuff will be attached to your wrist, it is not locked. |
− | Judge not lest ye be judged. People will think about you what they want. In your experiences in both RL and SL, how often have they gotten it right? If you are embarrassed don't tell anyone. If you don't tell them, they won't know.
| + | |
− | | + | * High stamina increases health over time. |
− | == == | + | * Stamina 30 or below decreases health, rapidly. |
− | RLV is a set of enhancements for the SecondLife. The enhancements are supported by multiple viewers and there is a patch for the standard SL viewer.
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− | | |
− | Firestorm is the most popular viewers, and come with RLV support built in. These instructions should get you started if you are using either one of these viewers.
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− | | |
− | SHORT INSTRUCTIONS:
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− | | |
− | For Firestorm:
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− | Avatar -> Preferences -> Firestorm -> General -> Allow Scripted Viewer Controls (RLVa)
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− | relog.
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− | | |
− | [inventory] Create -> new folder - > #RLV
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− | wear hud.
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− | | |
− | | |
− | | |
− | LONG INSTRUCTIONS:
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− | (If the short instructions didn't work for you, try this)
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− | | |
− | | |
− | 1. On the top left of your screen click on [Avatar] and on the avatar dropdown click [preferences].
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− | 2. In the Preferences window on the left hand side click on [firestorm], then click the [general] tab at the top of that window. | |
− | 3. In the General tab make sure the "Allow Scripted Viewer Controls (RLVa)" box is checked.
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− | 4. click ok
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− | | |
− | Setting up folders (optional):
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− | | |
− | 1. Open your inventory, select "My Inventory" and click "Create" -> "New Folder". Name this new folder #RLV (this is important).
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− | 2. Select the #RLV folder and click "Create" -> "New Folder". Name this new folder !Default. The ! makes this folder appear at the top of the list.
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− | 3. Inside this folder create two new folders, one for your default outfit, and one for your default attachments, huds, etc. Maybe call them "outfit" and "objects"
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− | 4. Drag or copy everything you would normally wear into these two folders and wear them. This will rename the objects (things that are not strictly clothes, like prim skirts and hair, and huds) to include their attachment point.
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− | For more information on setting up folders visit http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLifeAPI#Shared_Folders
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− | 5. wear the that you got with these instructions. [Satomi's Multi-Relay HUD]
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− | | |
− | Log off and log back on.
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| | | |
| + | ===You must eat.=== |
| + | * You may be able to find scraps laying around. |
| + | * Not all food is edible. |
| + | * You may grill and eat fish caught with 7 seas fishing pole. |
| + | ** Any 7 seas fishing pole will work to get food. |
| + | * You may buy food for Dukets. |
| + | ===Dukets are the official RP currency of this area.=== |
| + | * You may view your Dukets by typing /1d |
| + | * You may sell some non-fish 7 seas items for Dukets at designated locations. |
| + | * You may earn Dukets from other players. |
| + | * There is a 'Dukethud' and 'PersonalVendor' available at the trading post. |
| | | |
− | ** Setting up the RLV HUD:
| + | ===Meter=== |
| | | |
− | The hud Should be attached to your screen somewhere and is probably red. Click on the hud and a menu will pop up on your screen.
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− | Click on the [mode] button the menu will go away and come back. Do this until it says [mode:auto]
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− | Click on the locked button. There should be a check mark in the box. This prevents your RLV hud from being accidentally detached.
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− | Click on the safeword button and watch for messages on your screen. The box should appear to be half checked and you should see the message "RLV Relay: OK, a bit more fun! Especially when you are not alone!"
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− | Make sure the [Sm. Strip] box is NOT checked.
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| | | |
− | You are now Ready for Adventure. Enjoy.
| + | All visitors to Fractured reality RP are are required to wear the Fractured Meter. |
| | | |
− | == ==
| + | The meter temp attaches to your right eye to display Health and Stamina. It will auto-detach if you leave the sim. |
| | | |
− | RLV is a set of enhancements for the SecondLife. The enhancements are supported by multiple viewers and there is a patch for the standard SL viewer.
| + | * Health: This is how damaged you are and ranges from %0 - dead to 100% - not damaged. |
| | | |
− | Firestorm is the most popular viewers, and come with RLV support built in. These instructions should get you started if you are using either one of these viewers.
| + | * Stamina: This is how hungry you are and ranges from 0% - starving and 100% full and happy. |
| | | |
− | Note: If you use Linux, or Apple, the menus may be different. I use Windows 10 64 bit, and use firestorm-64.exe, these instructions reflect that.. See the notecard linked below, if your firestorm menus do not match mine.
| + | * Your stamina is connected to how fast you heal. |
| + | ** If your stamina is higher than 70% your healing is rapid. The meter will be green. |
| + | ** if your stamina is between 30% and 70% you will heal, but at a reduced rate. The meter will be yellow. |
| + | ** If your Stamina is below 30% you are starving and will start to take damage. The meter will be red. |
| + | |
| + | |
| + | Your health can be affected by, failing to eat, or by weapon or other damage caused to your person. |
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− |
| + | * If your health drops to zero you will fall to the ground and leashing cuff will be attached to your left wrist as a roleplay aid. |
| + | ** The downed animation lasts for 60 seconds. |
| + | ** Anyone who touches the cuff will be able to drag you away. |
| + | ** You can remove the cuff at any time that the roleplay allows it. |
| + | |
| + | * No weapon is necessary for melee but you do need to be close enough to slap them. |
| + | |
| + | * Any weapon that fires a projectile should work here. |
| | | |
− | SHORT INSTRUCTIONS:
| + | Rate and amount of damage is controlled by the meter, your choice of weapons makes no difference. |
| | | |
− | For Firestorm:
| + | ===To Eat,=== |
− | Avatar -> Preferences -> Advanced -> Show Advanced menu
| |
− | Advanced -> RestrainedLove API (check mark to enable)
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− | Ok on the popup.
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− | relog.
| |
| | | |
− | [inventory] Create -> new folder - > #RLV
| + | There are things that looks like food, in places you might find food, for you to eat. Touch the item and it will add stamina points. |
− | wear hud.
| |
| | | |
| + | ===You may hunt=== |
| + | Tabok or Vulo and trade or grill the meat at the [[Meat Market]] |
| | | |
| + | ===You may fish=== |
| | | |
− | LONG INSTRUCTIONS:
| + | using 7 Seas fishing poles you can catch fish to eat. |
− | (If the short instructions didn't work for you, try this)
| |
| | | |
| + | There are different grills for Common fish, Uncommon fish, Rare fish, Tabuk and Vulo. If you cook the wrong Meat on the wrong grill you will lose the meat. |
| + | |
| + | To cook the Meat, locate the correct grill (they are not labeled), touch it, and CTRL-Drag the correct fish on to the grill. |
| | | |
− | 1. On the top left of your screen click on [Avatar] and on the avatar drop-down click [preferences].
| + | Fish and other items can be traded at the Trading post and other locations. |
− | 2. In the Preferences window on the left hand side click on [Advanced], then enable 'Show Advanced Menu'. Close preferences window.
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− | 3. On Firestorms menu bar, select Advanced, then near the bottom enable 'RestrainedLove API.
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− | 4. Click ok on the window that pops up.
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− | | |
− | Setting up folders (optional; strongly advised):
| |
− | | |
− | 1. Open your inventory, select "My Inventory" and click "Create" -> "New Folder". Name this new folder #RLV (this is important).
| |
− | 2. Select the #RLV folder and click "Create" -> "New Folder". Name this new folder !Default. The ! makes this folder appear at the top of the list.
| |
− | 3. Inside this folder create two new folders, one for your default outfit, and one for your default attachments, huds, etc. Maybe call them "outfit" and "objects"
| |
− | 4. Drag or copy everything you would normally wear into these two folders and wear them. This will rename the objects (things that are not strictly clothes, like prim skirts and hair, and huds) to include their attachment point.
| |
− | For more information on setting up folders visit http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLifeAPI#Shared_Folders
| |
− | | |
− | == ==
| |
− | | |
− | 1) Make a main folder in your inventory, not inside another folder.
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− | | |
− | 2) Name it #RLV -- those four characters exactly (Yes, 'exactly'! It is case sensitive.).
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− | | |
− | 3) Put outfits and restraints that you want others to use on you in folders of their own, inside your #RLV folder.
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− | *NOTE* to work reliably place a real copy in the #RLV folder, not links from outside it.
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− | | |
− | 4) Name the folders something short, unique and clear as to what they contain. For instance: #RLV>Restraints>Gag would be a sample folder set, with Gag inside Restraints, inside #RLV.
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− | | |
− | 4) Every item, such as a gag, needs its own folder even if it is only one piece. Similarly, every item put in the same folder as something else will go on at the same time as everything else in the folder.
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− | | |
− | 5) For more on shared folders see Marine Kelley's tutorial at http://realrestraint.blogspot.com/2008/08/objects-sharing-tutorial.html.
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− |
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− | 6) Arrange outfits to work with Smart Strip.
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− | | |
− | Smart Strip will remove all items that are in the same folder as the clothing layer. It is much easier for a user to remove a clothing layer with some confidence than to remove an attachment. So:
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− | | |
− | Suppose you have an outfit named "bikergirl", a unique outift name. In that outfit place your subfolders, named something clear and not the same as the outfit folder, for instance, "shirt", "jacket", "pants", "boots". *Do not name these folders "top" or "bottom" which are also system directory names and will be excluded from an rlv search.*
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− | | |
− | In each folder place the clothing layer, alpha layer and all attachments. For instance, "boots" might include a shoe base, ankle attachments, and alpha.
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− |
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− | If the outfit subfolder does not have a system clothing layer, place in the folder a dummy clothing layer, provided in the #RLV Help notecard in the Un/Dress menu. For instance, a "shirt" subfolder might only contain a mesh shirt and an alpha. So place a dummy shirt layer there. When worn with the other contents of the folder, it will not be visible on your avatar but will target the shirt for smart strip in the Rem Clothing menu.
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| | | |
− | *NOTE avoid placing multiple copies of the same dummy layer in a single outfit, since sl will not allow you to wear two copies of an identical item.
| + | This is version 9.x of the Meter, and is probably buggier than a whorehouse mattress. But it seems to function. |
− |
| |
− | *NOTE* Smart Strip can work with linked items, only if the links are to an original copy that is also in #RLV shared folders. Remember that the strip function by itself does not use folders, it identifies the actual worn item. But smart strip requires that item to be in an RLV folder for the next operation, which is "detach with this everything in the same folder". Therefore, the target of the link, the original worn item, must be in an RLV folder, and that folder must already be organized into groups that will be stripped with the item, since that is the folder the command will "see" when it strips the clothing layer. Too confusing? don't use links then.
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− | | |
− | Once the #RLV folder is built, a user can just browse the menu and select particular objects and outfits to wear or remove.
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− | | |
− | NOTE: If you place a + sign at the start of a folder name in your inventory, this also means "add"--it will add when the command issued RLV, is actually "wear".
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| | | |
− | .Hidden folders
| + | ===Meter Commands;=== |
− | Any folder with a dot in front of the name will not appear in the collar menu, nor will any of its subfolders. For instance, keep a folder named [.hidden] in your RLV folders. Use it when sorting outfits you don't want to show in the collar menu.
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| | | |
− | Do not place a dot in front of a subfolder that contains items to be worn; when you issue an rlv command to wear the outfit, the subfolders will not be found. For Firestorm and other viewers with RLVa, only a chat command with that exact folder name will still find a hidden folder.
| + | Switch to melee mode: /1 m |
| | | |
− | (nostrip)
| + | Switched to ranged mode: /1 r |
− | Add (nostrip) to the end of any item or folder containing an item that you do not ever want stripped by rlv. For instance, a folder contains a hair named blondie. If the folder is named blondie (nostrip) it cannot be stripped. Or if the hair item can be named blondie (nostrip) it cannot be stripped. This does not work for subfolders if only the top folder has (nostrip) at the end of the name.
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| | | |
− | == ==
| + | Show how many dukets: /1 d |
| | | |
| + | Change gender: /1 g |
| + | |
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| | | |
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| [[Category:FRACTURED_FEATURES]] | | [[Category:FRACTURED_FEATURES]] |
DUKETS & STUFF
This area utilizes a metered combat and trade system.
Health and Stamina meter
- Stamina is how hungry you are and decays steadily over time.
- Health is how much damage your body can take.
- You can be damaged
- ranged mode (the default) is activated with /1r
- ranged_throttle=0.5; // The delay between the damage done by projectiles.
- ranged_damage=15;
- deadtime = 90;
- Melee mode is activated with /1m
- damage = 8; //melee damage
- throttle = 0.25; //The delay between hits.
- melee range = 2.25;
- Melee angle = (PI/12)
If your health goes to zero
you will fall down and a drag-able cuff will be attached to your wrist, it is not locked.
- High stamina increases health over time.
- Stamina 30 or below decreases health, rapidly.
You must eat.
- You may be able to find scraps laying around.
- Not all food is edible.
- You may grill and eat fish caught with 7 seas fishing pole.
- Any 7 seas fishing pole will work to get food.
- You may buy food for Dukets.
Dukets are the official RP currency of this area.
- You may view your Dukets by typing /1d
- You may sell some non-fish 7 seas items for Dukets at designated locations.
- You may earn Dukets from other players.
- There is a 'Dukethud' and 'PersonalVendor' available at the trading post.
Meter
All visitors to Fractured reality RP are are required to wear the Fractured Meter.
The meter temp attaches to your right eye to display Health and Stamina. It will auto-detach if you leave the sim.
- Health: This is how damaged you are and ranges from %0 - dead to 100% - not damaged.
- Stamina: This is how hungry you are and ranges from 0% - starving and 100% full and happy.
- Your stamina is connected to how fast you heal.
- If your stamina is higher than 70% your healing is rapid. The meter will be green.
- if your stamina is between 30% and 70% you will heal, but at a reduced rate. The meter will be yellow.
- If your Stamina is below 30% you are starving and will start to take damage. The meter will be red.
Your health can be affected by, failing to eat, or by weapon or other damage caused to your person.
- If your health drops to zero you will fall to the ground and leashing cuff will be attached to your left wrist as a roleplay aid.
- The downed animation lasts for 60 seconds.
- Anyone who touches the cuff will be able to drag you away.
- You can remove the cuff at any time that the roleplay allows it.
- No weapon is necessary for melee but you do need to be close enough to slap them.
- Any weapon that fires a projectile should work here.
Rate and amount of damage is controlled by the meter, your choice of weapons makes no difference.
To Eat,
There are things that looks like food, in places you might find food, for you to eat. Touch the item and it will add stamina points.
You may hunt
Tabok or Vulo and trade or grill the meat at the Meat Market
You may fish
using 7 Seas fishing poles you can catch fish to eat.
There are different grills for Common fish, Uncommon fish, Rare fish, Tabuk and Vulo. If you cook the wrong Meat on the wrong grill you will lose the meat.
To cook the Meat, locate the correct grill (they are not labeled), touch it, and CTRL-Drag the correct fish on to the grill.
Fish and other items can be traded at the Trading post and other locations.
This is version 9.x of the Meter, and is probably buggier than a whorehouse mattress. But it seems to function.
Meter Commands;
Switch to melee mode: /1 m
Switched to ranged mode: /1 r
Show how many dukets: /1 d
Change gender: /1 g