<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://taylorarts.net//fractured/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fmagick</id>
	<title>Fractured Reality - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://taylorarts.net//fractured/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fmagick"/>
	<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=Special:Contributions/Fmagick"/>
	<updated>2026-09-27T07:10:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=FmagickZymurgy_Pictures&amp;diff=2851</id>
		<title>FmagickZymurgy Pictures</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=FmagickZymurgy_Pictures&amp;diff=2851"/>
		<updated>2026-09-12T18:41:40Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==2026==&lt;br /&gt;
&lt;br /&gt;
==2025==&lt;br /&gt;
* Starry and I spent a day at the club&lt;br /&gt;
&amp;lt;gallery widths=250px&amp;gt;&lt;br /&gt;
File:Fsnap 084.png |&lt;br /&gt;
File:Fsnap 091.png | &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2024==&lt;br /&gt;
&amp;lt;gallery widths=250px&amp;gt;&lt;br /&gt;
File:Fsnap 076.png | we spent a nice quiet day at the beach.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2023==&lt;br /&gt;
* Starry and I went exploring to see if we could Identify any landmarks.  We met a Man who offered to help.&lt;br /&gt;
&amp;lt;gallery widths=250px&amp;gt;&lt;br /&gt;
File:Fsnap 051.png | He asked starry if she would like his help&lt;br /&gt;
File:Fsnap 052.png | Of course she did&lt;br /&gt;
File:Fsnap 053.png | I knew she would&lt;br /&gt;
File:Fsnap 054.png | All she needed&lt;br /&gt;
File:Fsnap 055.png | was a little encouragement&lt;br /&gt;
File:Fsnap 056.png | and of course I had my camera&lt;br /&gt;
File:Fsnap 057.png | she was a little reluctant at first&lt;br /&gt;
File:Fsnap 058.png | but eventually&lt;br /&gt;
File:Fsnap 059.png | she really seemed to enjoy &lt;br /&gt;
File:Fsnap 060.png | The assistance.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Later that day I took her home and asked her to explain what she had discovered.&lt;br /&gt;
&amp;lt;gallery widths=250px&amp;gt;&lt;br /&gt;
File:Fsnap 061.png | She explained that &lt;br /&gt;
File:Fsnap 062.png | She was really only&lt;br /&gt;
File:Fsnap 063.png | interested in getting&lt;br /&gt;
File:Fsnap 064.png | information.&lt;br /&gt;
File:Fsnap 065.png | I explained that&lt;br /&gt;
File:Fsnap 066.png | I was really proud of her&lt;br /&gt;
File:Fsnap 067.png | and that she should&lt;br /&gt;
File:Fsnap 068.png | try to get more&lt;br /&gt;
File:Fsnap 069.png | information&lt;br /&gt;
File:Fsnap 070.png | whenever she has a chance.&lt;br /&gt;
File:Fsnap 071.png | I that I will always&lt;br /&gt;
File:Fsnap 072.png | want to help her understand.&lt;br /&gt;
File:Fsnap 073.png | I really enjoy when&lt;br /&gt;
File:Fsnap 074.png | she shares&lt;br /&gt;
File:Fsnap 075.png | what she has learned.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2018==&lt;br /&gt;
&amp;lt;gallery widths=250px&amp;gt;&lt;br /&gt;
File:Starry-headshot1.jpg|I&#039;m certainly glad I decided to bring Starry with me.&lt;br /&gt;
File:Starry-stand-log1.jpg|She is scary smart and does her best to keep me in my place.&lt;br /&gt;
File:Starry-hotwife1.jpg|She has been very supportive through out the entire mission&lt;br /&gt;
File:readings_001.jpg|And her help on my various projects haas been invaluable&lt;br /&gt;
File:readings_002.jpg|She has even been providing valuable assistance to other research teams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
File:fmagick-Starry-tiki1.jpg|We were here for a really long time by ourselves.&lt;br /&gt;
File:starry-tiki-lunch1.jpg|But we seemed to find things to keep us busy.&lt;br /&gt;
File:Starry-alien1.jpg|During our search of the ship we discovered that we might have a bug problem.&lt;br /&gt;
File:starry-alien2.jpg|And a few unexpected visitors.  They seem to be nice enough.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
we started repairs and making plans to get the rest of the crew back.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED CHARACTER PICTURES]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=RLV_BASIC_SETUP&amp;diff=2850</id>
		<title>RLV BASIC SETUP</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=RLV_BASIC_SETUP&amp;diff=2850"/>
		<updated>2026-09-12T11:08:39Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:OOC]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;6&amp;quot; style=&amp;quot;width: 85%; text-align:center;&amp;quot;  &lt;br /&gt;
|+&amp;lt;h1&amp;gt;FRACTURED RLV SETUP&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_SETUP | Basic Viewer Setup ]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_FOLDER_SETUP | Basic Folder Setup]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_RELAY | Basic Relay Setup ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_ABOUT | About RLV]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_FOLDERS | SmartStrip Folders]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_RELAY | SmartStrip Relay Setup]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_AUTOATTACH| AutoAttach]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fractured_RLV| Quick Start]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
# On the top left of your screen click on [Avatar] and on the avatar dropdown click [preferences].  &lt;br /&gt;
# In the Preferences window on the left hand side click on [firestorm], then click the [Extras] tab at the top of that window.&lt;br /&gt;
# In the Extras tab make sure the &amp;quot;Allow Scripted Viewer Controls (RLVa)&amp;quot; box is checked.&lt;br /&gt;
# click ok&lt;br /&gt;
|[[File:rlvfolder6.png|480px|align=right|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Next Step [[RLV_BASIC_RELAY | RLV Relay Setup]]&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_FEATURES]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=User:Lemac0sediw&amp;diff=2848</id>
		<title>User:Lemac0sediw</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=User:Lemac0sediw&amp;diff=2848"/>
		<updated>2026-09-10T23:36:46Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lemac 0 Sediw=&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
[[File:lemac.webp|thumb|200px]]&lt;br /&gt;
* NAME: Lemac 0 Sediw&lt;br /&gt;
* AGE: 32&lt;br /&gt;
* RACE: Human&lt;br /&gt;
* GENDER: M &lt;br /&gt;
* ORIENTATION: Straight &lt;br /&gt;
* IC Role: Mechanic - Ships Engineer&lt;br /&gt;
* IC Faction: Fractured&lt;br /&gt;
* OOC Role: Resident&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
It would appear that I am the bass player for some no name rock band, playing cover songs at bars for drinks and sluts.  At least it would appear that way.&lt;br /&gt;
&lt;br /&gt;
The band and I had just finished our set, a perfect set, and this blond motioned me to the back door, I steppped out in to the alley, there was a flash, and the next thing I knew I heard lab doors closing behind me and I was on this crazy ship.  When I tried to get back through the doors the would not open, and I got lost trying to find tools.. &lt;br /&gt;
&lt;br /&gt;
I recently located a tool belt in one of the engineering sections.  It had my name on it.  It seems I know how to fix things.&lt;br /&gt;
&lt;br /&gt;
With the help of friends and strangers I have been working on the the ship for a while &lt;br /&gt;
&lt;br /&gt;
[[Some Pictures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED CHARACTER PAGES]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fractured Account Link&#039;&#039;&#039;&lt;br /&gt;
* UUID: [secondlife:///app/agent/07c39c11-854a-4e34-b821-1b137ef8a68a/about SL Profile]&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED CHARACTER PAGES]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=File:Lemac.webp&amp;diff=2847</id>
		<title>File:Lemac.webp</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=File:Lemac.webp&amp;diff=2847"/>
		<updated>2026-09-10T23:34:11Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=User:Merlyn62&amp;diff=2806</id>
		<title>User:Merlyn62</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=User:Merlyn62&amp;diff=2806"/>
		<updated>2026-09-10T19:41:34Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Merlyn62 =&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
[[File:Merlyn-rl.png|thumb|200px]]&lt;br /&gt;
* NAME: Merlyn62&lt;br /&gt;
* UUID: [secondlife:///app/agent/88391437-33a2-4395-b5e2-ffa099511f6b/about SL Profile]&lt;br /&gt;
* AGE: &lt;br /&gt;
* RACE &lt;br /&gt;
* GENDER: &lt;br /&gt;
* ORIENTATION: &lt;br /&gt;
* IC Role: &lt;br /&gt;
* IC Faction: &lt;br /&gt;
* OOC Role: &lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
&lt;br /&gt;
I keep my logs here [[Merlyn62 Logs]]&lt;br /&gt;
&lt;br /&gt;
==Pictures==&lt;br /&gt;
&lt;br /&gt;
And I have a few photo Albums here [[Merlyn62 Pictures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED CHARACTER PAGES]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=File:Merlyn-rl.png&amp;diff=2805</id>
		<title>File:Merlyn-rl.png</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=File:Merlyn-rl.png&amp;diff=2805"/>
		<updated>2026-09-10T19:40:30Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=RLV_SMARTSTRIP_FOLDERS&amp;diff=2801</id>
		<title>RLV SMARTSTRIP FOLDERS</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=RLV_SMARTSTRIP_FOLDERS&amp;diff=2801"/>
		<updated>2026-09-10T16:44:06Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:OOC]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;6&amp;quot; style=&amp;quot;width: 85%; text-align:center;&amp;quot;  &lt;br /&gt;
|+&amp;lt;h1&amp;gt;FRACTURED RLV SETUP&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_SETUP | Basic Viewer Setup ]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_FOLDER_SETUP | Basic Folder Setup]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_RELAY | Basic Relay Setup ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_ABOUT | About RLV]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_FOLDERS | SmartStrip Folders]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_RELAY | SmartStrip Relay Setup]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_AUTOATTACH| AutoAttach]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fractured_RLV| Quick Start]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Smart Strip==&lt;br /&gt;
&amp;lt;b&amp;gt;SmartStrip is a requirement to enter the RolePlay Areas.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smart Strip solves the problem of clothing items not being actual clothing layers. &lt;br /&gt;
*For instance, &amp;quot;boots&amp;quot; might include a shoe base, ankle attachments, and alpha.&lt;br /&gt;
*Or in the case of Mesh Avatars, where none of your clothes are actual clothing layers.&lt;br /&gt;
It provides a method to use &#039;fake clothing&#039; to build folders of items to be attached and removed.&lt;br /&gt;
&lt;br /&gt;
==Setting Up Smart Strip==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arrange outfits to work with Smart Strip=== &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;6&amp;quot; style=&amp;quot;width: 85%; text-align:center;&amp;quot; &lt;br /&gt;
|+Smart Strip will remove all items that are in the same folder as the clothing layer. So: &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40%&amp;quot;|Start with a default blank outfit in your RLV folder.&lt;br /&gt;
| style=&amp;quot;width: 40%&amp;quot;| [[File:rlvfolder4.png|250px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
|If you do not have one you can get it here:&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Copy and rename it to something useful, like Outfit-1&lt;br /&gt;
* In each folder place the clothing layer, alpha layer and all attachments.  For instance, &amp;quot;boots&amp;quot; might include a shoe base, ankle attachments, and alpha. &lt;br /&gt;
* If the outfit subfolder already provides a system clothing layer, remove the dummy &#039;non-clothing&#039; system clothing layer from the folder. &lt;br /&gt;
* Only use the provided &#039;non-clothing&#039; when not provided by the original outfit.  For instance, a &amp;quot;shirt&amp;quot; subfolder might only contain a mesh shirt and an alpha.  So place a dummy shirt layer there.  When worn with the other contents of the folder, it will not be visible on your avatar but will target the shirt for smart strip in the Remove Clothing menu.&lt;br /&gt;
* Which should leave you something like this.&lt;br /&gt;
| [[File:smartstrip1.png|250px|center]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*NOTE avoid placing multiple copies of the same dummy layer in a single outfit, since sl will not allow you to wear two copies of an identical item.&lt;br /&gt;
    &lt;br /&gt;
*NOTE* Smart Strip can work with linked items, only if the links are to an original copy that is also in #RLV shared folders. Remember that the strip function by itself does not use folders, it identifies the actual worn item. But smart strip requires that item to be in an RLV folder for the next operation, which is &amp;quot;detach with this everything in the same folder&amp;quot;.  Therefore, the target of the link, the original worn item, must be in an RLV folder, and that folder must already be organized into groups that will be stripped with the item, since that is the folder the command will &amp;quot;see&amp;quot; when it strips the clothing layer.   Too confusing? don&#039;t use links then.&lt;br /&gt;
&lt;br /&gt;
*Once the #RLV folder is built, a user can just browse the menu and select particular objects and outfits to wear or remove. &lt;br /&gt;
&lt;br /&gt;
*NOTE: If you place a + sign at the start of a folder name in your inventory, this also means &amp;quot;add&amp;quot;--it will add when the command issued RLV, is actually &amp;quot;wear&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===.Hidden folders===&lt;br /&gt;
Any folder with a dot in front of the name will not appear in the collar menu, nor will any of its subfolders.  For instance, keep a folder named [.hidden] in your RLV folders.  Use it when sorting outfits you don&#039;t want to show in the collar menu. &lt;br /&gt;
&lt;br /&gt;
Do not place a dot in front of a subfolder that contains items to be worn; when you issue an rlv command to wear the outfit, the subfolders will not be found.  For Firestorm and other viewers with RLVa, only a chat command with that exact folder name will still find a hidden folder. &lt;br /&gt;
&lt;br /&gt;
===(nostrip)===&lt;br /&gt;
Add (nostrip) to the end of any item or folder containing an item that you do not ever want stripped by rlv.  For instance, a folder contains a hair named blondie.  If the folder is named blondie (nostrip) it cannot be stripped.  Or if the hair item can be named blondie (nostrip) it cannot be stripped. This does not work for subfolders if only the top folder has (nostrip) at the end of the name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more on shared folders see Marine Kelley&#039;s tutorial at http://realrestraint.blogspot.com/2008/08/objects-sharing-tutorial.html.&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_FEATURES]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2800</id>
		<title>RLV AUTOATTACH</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2800"/>
		<updated>2026-09-10T16:40:53Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:OOC]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;6&amp;quot; style=&amp;quot;width: 85%; text-align:center;&amp;quot;  &lt;br /&gt;
|+&amp;lt;h1&amp;gt;FRACTURED RLV SETUP&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_SETUP | Basic Viewer Setup ]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_FOLDER_SETUP | Basic Folder Setup]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_RELAY | Basic Relay Setup ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_ABOUT | About RLV]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_FOLDERS | SmartStrip Folders]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_RELAY | SmartStrip Relay Setup]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_AUTOATTACH| AutoAttach]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fractured_RLV| Quick Start]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
https://marketplace.secondlife.com/p/Fmagicks-RLV-AutoAttach/20064690&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Fmagick&#039;s RLV Auto Attach HUD&lt;br /&gt;
&lt;br /&gt;
* Gone are the days of having your genitals showing through your clothes, wearing cuffs harnesses and other objects and needing to make them invisible.  &lt;br /&gt;
* Now, when you are wearing clothes these items and their huds simply detach themselves.  &lt;br /&gt;
* When you take off an item of clothing, or it is otherwise removed, you can have the appropriate items attach to your body.&lt;br /&gt;
* This has the side benefit of lowering your avatar complexity, allowing others to see more easily, and reducing LAG for everyone around you.&lt;br /&gt;
* You MUST be using system clothing layers OR smartstrip, for this to work properly.&lt;br /&gt;
&lt;br /&gt;
#  In your #RLV folder create the following folders.  The format is Dot Auto layer name&lt;br /&gt;
[[File:Auto folders.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* .Autogloves&lt;br /&gt;
* .Autojacket&lt;br /&gt;
* .Autoshoes&lt;br /&gt;
* .Autosocks&lt;br /&gt;
* .Autoshirt&lt;br /&gt;
* .Autopants&lt;br /&gt;
* .Autoskirt&lt;br /&gt;
* .Autoundershirt&lt;br /&gt;
* .Autounderpants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Now put the items you want worn when clothes come off in those folders.  &lt;br /&gt;
** The most common is to put your genitals or genital augmentation, like piercings, in the .Autounderpants folder.  Underpants come off, everything in the .Autounderpants folder goes on.&lt;br /&gt;
** Other common uses include nipple rings in the Autoundershit folder.&lt;br /&gt;
** the possibilities are endless.&lt;br /&gt;
&lt;br /&gt;
* If the item is no modify then you must create a folder which is the name of the attachment point and put the item below there.&lt;br /&gt;
&lt;br /&gt;
*If you have multiple items to attach to the same spot, create subfolders below the &amp;quot;auto&amp;quot; folder and prefix the folder name with a +  This directs the viewer to add instead of wear. &lt;br /&gt;
&lt;br /&gt;
[[File:Autoattach-deep.png|right]]&lt;br /&gt;
&lt;br /&gt;
Good Luck and happy hunting.&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_FEATURES]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2799</id>
		<title>RLV AUTOATTACH</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2799"/>
		<updated>2026-09-10T16:39:57Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:OOC]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;6&amp;quot; style=&amp;quot;width: 85%; text-align:center;&amp;quot;  &lt;br /&gt;
|+&amp;lt;h1&amp;gt;FRACTURED RLV SETUP&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_SETUP | Basic Viewer Setup ]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_FOLDER_SETUP | Basic Folder Setup]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_RELAY | Basic Relay Setup ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_ABOUT | About RLV]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_FOLDERS | SmartStrip Folders]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_RELAY | SmartStrip Relay Setup]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_AUTOATTACH| AutoAttach]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fractured_RLV| Quick Start]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
https://marketplace.secondlife.com/p/Fmagicks-RLV-AutoAttach/20064690&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Fmagick&#039;s RLV Auto Attach HUD&lt;br /&gt;
&lt;br /&gt;
* Gone are the days of having your genitals showing through your clothes, wearing cuffs harnesses and other objects and needing to make them invisible.  &lt;br /&gt;
* Now, when you are wearing clothes these items and their huds simply detach themselves.  &lt;br /&gt;
* When you take off an item of clothing, or it is otherwise removed, you can have the appropriate items attach to your body.&lt;br /&gt;
* This has the side benefit of lowering your avatar complexity, allowing others to see more easily, and reducing LAG for everyone around you.&lt;br /&gt;
* You MUST be using system clothing layers OR smartstrip, for this to work properly.&lt;br /&gt;
&lt;br /&gt;
#  In your #RLV folder create the following folders.  The format is Dot Auto layer name&lt;br /&gt;
[[File:Auto folders.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* .Autogloves&lt;br /&gt;
* .Autojacket&lt;br /&gt;
* .Autoshoes&lt;br /&gt;
* .Autosocks&lt;br /&gt;
* .Autoshirt&lt;br /&gt;
* .Autopants&lt;br /&gt;
* .Autoskirt&lt;br /&gt;
* .Autoundershirt&lt;br /&gt;
* .Autounderpants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Now put the items you want worn when clothes come off in those folders.  &lt;br /&gt;
** The most common is to put your genitals or genital augmentation, like piercings, in the .Autounderpants folder.  Underpants come off, everything in the .Autounderpants folder goes on.&lt;br /&gt;
** Other common uses include nipple rings in the Autoundershit folder.&lt;br /&gt;
** the possibilities are endless.&lt;br /&gt;
&lt;br /&gt;
* If the item is no modify then you must create a folder which is the name of the attachment point and put the item below there.&lt;br /&gt;
&lt;br /&gt;
*If you have multiple items to attach to the same spot, create subfolders below the &amp;quot;auto&amp;quot; folder and prefix the folder name with a +  This directs the viewer to add instead of wear. &lt;br /&gt;
&lt;br /&gt;
[[File:Autoattach-deep.png|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_FEATURES]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=File:Autoattach-deep.png&amp;diff=2798</id>
		<title>File:Autoattach-deep.png</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=File:Autoattach-deep.png&amp;diff=2798"/>
		<updated>2026-09-10T16:37:53Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=File:Autoattach-multi.png&amp;diff=2797</id>
		<title>File:Autoattach-multi.png</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=File:Autoattach-multi.png&amp;diff=2797"/>
		<updated>2026-09-10T16:34:51Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2796</id>
		<title>RLV AUTOATTACH</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2796"/>
		<updated>2026-09-10T16:33:39Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:OOC]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;6&amp;quot; style=&amp;quot;width: 85%; text-align:center;&amp;quot;  &lt;br /&gt;
|+&amp;lt;h1&amp;gt;FRACTURED RLV SETUP&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_SETUP | Basic Viewer Setup ]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_FOLDER_SETUP | Basic Folder Setup]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_RELAY | Basic Relay Setup ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_ABOUT | About RLV]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_FOLDERS | SmartStrip Folders]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_RELAY | SmartStrip Relay Setup]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_AUTOATTACH| AutoAttach]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fractured_RLV| Quick Start]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
https://marketplace.secondlife.com/p/Fmagicks-RLV-AutoAttach/20064690&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Fmagick&#039;s RLV Auto Attach HUD&lt;br /&gt;
&lt;br /&gt;
* Gone are the days of having your genitals showing through your clothes, wearing cuffs harnesses and other objects and needing to make them invisible.  &lt;br /&gt;
* Now, when you are wearing clothes these items and their huds simply detach themselves.  &lt;br /&gt;
* When you take off an item of clothing, or it is otherwise removed, you can have the appropriate items attach to your body.&lt;br /&gt;
* This has the side benefit of lowering your avatar complexity, allowing others to see more easily, and reducing LAG for everyone around you.&lt;br /&gt;
* You MUST be using system clothing layers OR smartstrip, for this to work properly.&lt;br /&gt;
&lt;br /&gt;
#  In your #RLV folder create the following folders.  The format is Dot Auto layer name&lt;br /&gt;
[[File:Auto folders.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* .Autogloves&lt;br /&gt;
* .Autojacket&lt;br /&gt;
* .Autoshoes&lt;br /&gt;
* .Autosocks&lt;br /&gt;
* .Autoshirt&lt;br /&gt;
* .Autopants&lt;br /&gt;
* .Autoskirt&lt;br /&gt;
* .Autoundershirt&lt;br /&gt;
* .Autounderpants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Now put the items you want worn when clothes come off in those folders.  &lt;br /&gt;
** The most common is to put your genitals or genital augmentation, like piercings, in the .Autounderpants folder.  Underpants come off, everything in the .Autounderpants folder goes on.&lt;br /&gt;
** Other common uses include nipple rings in the Autoundershit folder.&lt;br /&gt;
** the possibilities are endless.&lt;br /&gt;
&lt;br /&gt;
* If the item is no modify then you must create a folder which is the name of the attachment point and put the item below there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aotoattach4.png|right]]&lt;br /&gt;
*If you have multiple items to attach to the same spot, create subfolders below the &amp;quot;auto&amp;quot; folder and prefix the folder name with a +  This directs the viewer to add instead of wear. &lt;br /&gt;
&lt;br /&gt;
* If the item is worn as a HUD, then touching it will give a menu that permits the turning off and on of the relevant clothing layers, if the item is in a worn attachment on the avatar, then &amp;quot;/2230 menu&amp;quot; will present the menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_FEATURES]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2795</id>
		<title>RLV AUTOATTACH</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2795"/>
		<updated>2026-09-10T15:27:05Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:OOC]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;6&amp;quot; style=&amp;quot;width: 85%; text-align:center;&amp;quot;  &lt;br /&gt;
|+&amp;lt;h1&amp;gt;FRACTURED RLV SETUP&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_SETUP | Basic Viewer Setup ]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_FOLDER_SETUP | Basic Folder Setup]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_RELAY | Basic Relay Setup ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_ABOUT | About RLV]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_FOLDERS | SmartStrip Folders]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_RELAY | SmartStrip Relay Setup]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_AUTOATTACH| AutoAttach]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fractured_RLV| Quick Start]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
https://marketplace.secondlife.com/p/Fmagicks-RLV-AutoAttach/20064690&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Fmagick&#039;s RLV Auto Attach HUD&lt;br /&gt;
&lt;br /&gt;
* Gone are the days of having your genitals showing through your clothes, wearing cuffs harnesses and other objects and needing to make them invisible.  &lt;br /&gt;
* Now, when you are wearing clothes these items and their huds simply detach themselves.  &lt;br /&gt;
* When you take off an item of clothing, or it is otherwise removed, you can have the appropriate items attach to your body.&lt;br /&gt;
* This has the side benefit of lowering your avatar complexity, allowing others to see more easily, and reducing LAG for everyone around you.&lt;br /&gt;
* You MUST be using system clothing layers OR smartstrip, for this to work properly.&lt;br /&gt;
&lt;br /&gt;
#  In your #RLV folder create the following folders.  The format is Dot Auto layer name&lt;br /&gt;
[[File:Auto folders.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* .Autogloves&lt;br /&gt;
* .Autojacket&lt;br /&gt;
* .Autoshoes&lt;br /&gt;
* .Autosocks&lt;br /&gt;
* .Autoshirt&lt;br /&gt;
* .Autopants&lt;br /&gt;
* .Autoskirt&lt;br /&gt;
* .Autoundershirt&lt;br /&gt;
* .Autounderpants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Now put the items you want worn when clothes come off in those folders.  &lt;br /&gt;
* If the item is no modify then you must create a folder which is the name of the attachment point and put the item below there.&lt;br /&gt;
&lt;br /&gt;
* If you want prim feet to be added, place the prim feet and any invisiprims or alpha layers in the folder called .AutoFeet.  &lt;br /&gt;
* If you don&#039;t plan on using prim feet you don&#039;t need to create this folder. &lt;br /&gt;
** Please note that this script does not assume that other foot or lower leg attachments should be removed.  There&#039;s no simple way of determining if you&#039;re wearing cuffs on your lower leg or boots so it&#039;s up to you to arrange for those items to be suitably removed.  One way of doing this is to put 2 copies of the Bump Prim that is included in this pack.&lt;br /&gt;
Attach one to left lower leg and the other to right lower leg.  When these prims are worn, they will attach, removing the other item and then self detach as their work has been done.&lt;br /&gt;
* Finally, you need to place the script in an item that you usually wear.  This could be a piece of jewellery, your hair or just a prim that you resize down and wear or wear it in a prim on your HUD such as your AO.  It really doesn&#039;t matter where the script goes as long as it&#039;s NOT in the items that you are attaching or detaching.  Alternatively you can &#039;&#039;&#039;just wear the box the script comes in and it will work like a HUD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*That&#039;s it!&lt;br /&gt;
&lt;br /&gt;
*The script will work in no script areas as long as you have it running before entry to those areas.  If not just fly up above 70m where scripts once again run.&lt;br /&gt;
&lt;br /&gt;
[[File:aotoattach4.png|right]]&lt;br /&gt;
*If you have multiple items to attach to the same spot, create subfolders below the &amp;quot;auto&amp;quot; folder and prefix the folder name with a +  This directs the viewer to add instead of wear. &lt;br /&gt;
&lt;br /&gt;
* If the item is worn as a HUD, then touching it will give a menu that permits the turning off and on of the relevant clothing layers, if the item is in a worn attachment on the avatar, then &amp;quot;/2230 menu&amp;quot; will present the menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_FEATURES]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2794</id>
		<title>RLV AUTOATTACH</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2794"/>
		<updated>2026-09-10T15:26:30Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:OOC]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;6&amp;quot; style=&amp;quot;width: 85%; text-align:center;&amp;quot;  &lt;br /&gt;
|+&amp;lt;h1&amp;gt;FRACTURED RLV SETUP&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_SETUP | Basic Viewer Setup ]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_FOLDER_SETUP | Basic Folder Setup]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_RELAY | Basic Relay Setup ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_ABOUT | About RLV]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_FOLDERS | SmartStrip Folders]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_RELAY | SmartStrip Relay Setup]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_AUTOATTACH| AutoAttach]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fractured_RLV| Quick Start]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
https://marketplace.secondlife.com/p/Fmagicks-RLV-AutoAttach/20064690&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Fmagick&#039;s RLV Auto Attach HUD&lt;br /&gt;
&lt;br /&gt;
* Gone are the days of having your genitals showing through your clothes, wearing cuffs harnesses and other objects and needing to make them invisible.  &lt;br /&gt;
* Now, when you are wearing clothes these items and their huds simply detach themselves.  &lt;br /&gt;
* When you take off an item of clothing, or it is otherwise removed, you can have the appropriate items attach to your body.&lt;br /&gt;
* This has the side benefit of lowering your avatar complexity, allowing others to see more easily, and reducing LAG for everyone around you.&lt;br /&gt;
* You MUST be using system clothing layers OR smartstrip, for this to work properly.&lt;br /&gt;
&lt;br /&gt;
#  In your #RLV folder create the following folders.  The format is Dot Auto layer name&lt;br /&gt;
[[File:Auto folders.png|center|200px]]&lt;br /&gt;
&lt;br /&gt;
* .Autogloves&lt;br /&gt;
* .Autojacket&lt;br /&gt;
* .Autoshoes&lt;br /&gt;
* .Autosocks&lt;br /&gt;
* .Autoshirt&lt;br /&gt;
* .Autopants&lt;br /&gt;
* .Autoskirt&lt;br /&gt;
* .Autoundershirt&lt;br /&gt;
* .Autounderpants&lt;br /&gt;
&lt;br /&gt;
[[File:Auto folders.png|center|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Now put the items you want worn when clothes come off in those folders.  &lt;br /&gt;
* If the item is no modify then you must create a folder which is the name of the attachment point and put the item below there.&lt;br /&gt;
&lt;br /&gt;
* If you want prim feet to be added, place the prim feet and any invisiprims or alpha layers in the folder called .AutoFeet.  &lt;br /&gt;
* If you don&#039;t plan on using prim feet you don&#039;t need to create this folder. &lt;br /&gt;
** Please note that this script does not assume that other foot or lower leg attachments should be removed.  There&#039;s no simple way of determining if you&#039;re wearing cuffs on your lower leg or boots so it&#039;s up to you to arrange for those items to be suitably removed.  One way of doing this is to put 2 copies of the Bump Prim that is included in this pack.&lt;br /&gt;
Attach one to left lower leg and the other to right lower leg.  When these prims are worn, they will attach, removing the other item and then self detach as their work has been done.&lt;br /&gt;
* Finally, you need to place the script in an item that you usually wear.  This could be a piece of jewellery, your hair or just a prim that you resize down and wear or wear it in a prim on your HUD such as your AO.  It really doesn&#039;t matter where the script goes as long as it&#039;s NOT in the items that you are attaching or detaching.  Alternatively you can &#039;&#039;&#039;just wear the box the script comes in and it will work like a HUD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*That&#039;s it!&lt;br /&gt;
&lt;br /&gt;
*The script will work in no script areas as long as you have it running before entry to those areas.  If not just fly up above 70m where scripts once again run.&lt;br /&gt;
&lt;br /&gt;
[[File:aotoattach4.png|right]]&lt;br /&gt;
*If you have multiple items to attach to the same spot, create subfolders below the &amp;quot;auto&amp;quot; folder and prefix the folder name with a +  This directs the viewer to add instead of wear. &lt;br /&gt;
&lt;br /&gt;
* If the item is worn as a HUD, then touching it will give a menu that permits the turning off and on of the relevant clothing layers, if the item is in a worn attachment on the avatar, then &amp;quot;/2230 menu&amp;quot; will present the menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_FEATURES]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2793</id>
		<title>RLV AUTOATTACH</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2793"/>
		<updated>2026-09-10T14:47:27Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:OOC]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;6&amp;quot; style=&amp;quot;width: 85%; text-align:center;&amp;quot;  &lt;br /&gt;
|+&amp;lt;h1&amp;gt;FRACTURED RLV SETUP&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_SETUP | Basic Viewer Setup ]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_FOLDER_SETUP | Basic Folder Setup]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_RELAY | Basic Relay Setup ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_ABOUT | About RLV]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_FOLDERS | SmartStrip Folders]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_RELAY | SmartStrip Relay Setup]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_AUTOATTACH| AutoAttach]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fractured_RLV| Quick Start]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
https://marketplace.secondlife.com/p/Fmagicks-RLV-AutoAttach/20064690&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Fmagick&#039;s RLV Auto Attach HUD&lt;br /&gt;
&lt;br /&gt;
* Gone are the days of having your genitals showing through your clothes, wearing cuffs harnesses and other objects and needing to make them invisible.  &lt;br /&gt;
* Now, when you are wearing clothes these items and their huds simply detach themselves.  &lt;br /&gt;
* When you take off an item of clothing, or it is otherwise removed, you can have the appropriate items attach to your body.&lt;br /&gt;
* This has the side benefit of lowering your avatar complexity, allowing others to see more easily, and reducing LAG for everyone around you.&lt;br /&gt;
* You MUST be using system clothing layers OR smartstrip, for this to work properly.&lt;br /&gt;
&lt;br /&gt;
#  In your #RLV folder create the following folders.  The format is Dot Auto layer name&lt;br /&gt;
[[File:Auto folders.png|center|200px]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.Autogloves&lt;br /&gt;
.Autojacket&lt;br /&gt;
.Autoshoes&lt;br /&gt;
.Autosocks&lt;br /&gt;
.Autoshirt&lt;br /&gt;
.Autopants&lt;br /&gt;
.Autoskirt&lt;br /&gt;
.Autoundershirt&lt;br /&gt;
.Autounderpants&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[File:Auto folders.png|center|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Now put the items you want worn when clothes come off in those folders.  &lt;br /&gt;
* If the item is no modify then you must create a folder which is the name of the attachment point and put the item below there.&lt;br /&gt;
&lt;br /&gt;
* If you want prim feet to be added, place the prim feet and any invisiprims or alpha layers in the folder called .AutoFeet.  &lt;br /&gt;
* If you don&#039;t plan on using prim feet you don&#039;t need to create this folder. &lt;br /&gt;
** Please note that this script does not assume that other foot or lower leg attachments should be removed.  There&#039;s no simple way of determining if you&#039;re wearing cuffs on your lower leg or boots so it&#039;s up to you to arrange for those items to be suitably removed.  One way of doing this is to put 2 copies of the Bump Prim that is included in this pack.&lt;br /&gt;
Attach one to left lower leg and the other to right lower leg.  When these prims are worn, they will attach, removing the other item and then self detach as their work has been done.&lt;br /&gt;
* Finally, you need to place the script in an item that you usually wear.  This could be a piece of jewellery, your hair or just a prim that you resize down and wear or wear it in a prim on your HUD such as your AO.  It really doesn&#039;t matter where the script goes as long as it&#039;s NOT in the items that you are attaching or detaching.  Alternatively you can &#039;&#039;&#039;just wear the box the script comes in and it will work like a HUD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*That&#039;s it!&lt;br /&gt;
&lt;br /&gt;
*The script will work in no script areas as long as you have it running before entry to those areas.  If not just fly up above 70m where scripts once again run.&lt;br /&gt;
&lt;br /&gt;
[[File:aotoattach4.png|right]]&lt;br /&gt;
*If you have multiple items to attach to the same spot, create subfolders below the &amp;quot;auto&amp;quot; folder and prefix the folder name with a +  This directs the viewer to add instead of wear. &lt;br /&gt;
&lt;br /&gt;
* If the item is worn as a HUD, then touching it will give a menu that permits the turning off and on of the relevant clothing layers, if the item is in a worn attachment on the avatar, then &amp;quot;/2230 menu&amp;quot; will present the menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_FEATURES]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2792</id>
		<title>RLV AUTOATTACH</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2792"/>
		<updated>2026-09-10T14:46:58Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:OOC]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;6&amp;quot; style=&amp;quot;width: 85%; text-align:center;&amp;quot;  &lt;br /&gt;
|+&amp;lt;h1&amp;gt;FRACTURED RLV SETUP&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_SETUP | Basic Viewer Setup ]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_FOLDER_SETUP | Basic Folder Setup]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_RELAY | Basic Relay Setup ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_ABOUT | About RLV]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_FOLDERS | SmartStrip Folders]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_RELAY | SmartStrip Relay Setup]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_AUTOATTACH| AutoAttach]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fractured_RLV| Quick Start]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
https://marketplace.secondlife.com/p/Fmagicks-RLV-AutoAttach/20064690&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Fmagick&#039;s RLV Auto Attach HUD&lt;br /&gt;
&lt;br /&gt;
* Gone are the days of having your genitals showing through your clothes, wearing cuffs harnesses and other objects and needing to make them invisible.  &lt;br /&gt;
* Now, when you are wearing clothes these items and their huds simply detach themselves.  &lt;br /&gt;
* When you take off an item of clothing, or it is otherwise removed, you can have the appropriate items attach to your body.&lt;br /&gt;
* This has the side benefit of lowering your avatar complexity, allowing others to see more easily, and reducing LAG for everyone around you.&lt;br /&gt;
* You MUST be using system clothing layers OR smartstrip, for this to work properly.&lt;br /&gt;
&lt;br /&gt;
#  In your #RLV folder create the following folders.  The format is Dot Auto layer name&lt;br /&gt;
[[File:Auto folders.png|center|200px]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 .Autogloves&lt;br /&gt;
 .Autojacket&lt;br /&gt;
 .Autoshoes&lt;br /&gt;
 .Autosocks&lt;br /&gt;
 .Autoshirt&lt;br /&gt;
 .Autopants&lt;br /&gt;
 .Autoskirt&lt;br /&gt;
 .Autoundershirt&lt;br /&gt;
 .Autounderpants&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[File:Auto folders.png|center|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Now put the items you want worn when clothes come off in those folders.  &lt;br /&gt;
* If the item is no modify then you must create a folder which is the name of the attachment point and put the item below there.&lt;br /&gt;
&lt;br /&gt;
* If you want prim feet to be added, place the prim feet and any invisiprims or alpha layers in the folder called .AutoFeet.  &lt;br /&gt;
* If you don&#039;t plan on using prim feet you don&#039;t need to create this folder. &lt;br /&gt;
** Please note that this script does not assume that other foot or lower leg attachments should be removed.  There&#039;s no simple way of determining if you&#039;re wearing cuffs on your lower leg or boots so it&#039;s up to you to arrange for those items to be suitably removed.  One way of doing this is to put 2 copies of the Bump Prim that is included in this pack.&lt;br /&gt;
Attach one to left lower leg and the other to right lower leg.  When these prims are worn, they will attach, removing the other item and then self detach as their work has been done.&lt;br /&gt;
* Finally, you need to place the script in an item that you usually wear.  This could be a piece of jewellery, your hair or just a prim that you resize down and wear or wear it in a prim on your HUD such as your AO.  It really doesn&#039;t matter where the script goes as long as it&#039;s NOT in the items that you are attaching or detaching.  Alternatively you can &#039;&#039;&#039;just wear the box the script comes in and it will work like a HUD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*That&#039;s it!&lt;br /&gt;
&lt;br /&gt;
*The script will work in no script areas as long as you have it running before entry to those areas.  If not just fly up above 70m where scripts once again run.&lt;br /&gt;
&lt;br /&gt;
[[File:aotoattach4.png|right]]&lt;br /&gt;
*If you have multiple items to attach to the same spot, create subfolders below the &amp;quot;auto&amp;quot; folder and prefix the folder name with a +  This directs the viewer to add instead of wear. &lt;br /&gt;
&lt;br /&gt;
* If the item is worn as a HUD, then touching it will give a menu that permits the turning off and on of the relevant clothing layers, if the item is in a worn attachment on the avatar, then &amp;quot;/2230 menu&amp;quot; will present the menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_FEATURES]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2791</id>
		<title>RLV AUTOATTACH</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2791"/>
		<updated>2026-09-10T14:46:23Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:OOC]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;6&amp;quot; style=&amp;quot;width: 85%; text-align:center;&amp;quot;  &lt;br /&gt;
|+&amp;lt;h1&amp;gt;FRACTURED RLV SETUP&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_SETUP | Basic Viewer Setup ]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_FOLDER_SETUP | Basic Folder Setup]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_RELAY | Basic Relay Setup ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_ABOUT | About RLV]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_FOLDERS | SmartStrip Folders]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_RELAY | SmartStrip Relay Setup]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_AUTOATTACH| AutoAttach]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fractured_RLV| Quick Start]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
https://marketplace.secondlife.com/p/Fmagicks-RLV-AutoAttach/20064690&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Fmagick&#039;s RLV Auto Attach HUD&lt;br /&gt;
&lt;br /&gt;
* Gone are the days of having your genitals showing through your clothes, wearing cuffs harnesses and other objects and needing to make them invisible.  &lt;br /&gt;
* Now, when you are wearing clothes these items and their huds simply detach themselves.  &lt;br /&gt;
* When you take off an item of clothing, or it is otherwise removed, you can have the appropriate items attach to your body.&lt;br /&gt;
* This has the side benefit of lowering your avatar complexity, allowing others to see more easily, and reducing LAG for everyone around you.&lt;br /&gt;
* You MUST be using system clothing layers OR smartstrip, for this to work properly.&lt;br /&gt;
&lt;br /&gt;
#  In your #RLV folder create the following folders.  The format is Dot Auto layer name&lt;br /&gt;
[[File:Auto folders.png|center|200px]]&lt;br /&gt;
&lt;br /&gt;
 .Autogloves&lt;br /&gt;
 .Autojacket&lt;br /&gt;
 .Autoshoes&lt;br /&gt;
 .Autosocks&lt;br /&gt;
 .Autoshirt&lt;br /&gt;
 .Autopants&lt;br /&gt;
 .Autoskirt&lt;br /&gt;
 .Autoundershirt&lt;br /&gt;
 .Autounderpants&lt;br /&gt;
&lt;br /&gt;
[[File:Auto folders.png|center|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Now put the items you want worn when clothes come off in those folders.  &lt;br /&gt;
* If the item is no modify then you must create a folder which is the name of the attachment point and put the item below there.&lt;br /&gt;
&lt;br /&gt;
* If you want prim feet to be added, place the prim feet and any invisiprims or alpha layers in the folder called .AutoFeet.  &lt;br /&gt;
* If you don&#039;t plan on using prim feet you don&#039;t need to create this folder. &lt;br /&gt;
** Please note that this script does not assume that other foot or lower leg attachments should be removed.  There&#039;s no simple way of determining if you&#039;re wearing cuffs on your lower leg or boots so it&#039;s up to you to arrange for those items to be suitably removed.  One way of doing this is to put 2 copies of the Bump Prim that is included in this pack.&lt;br /&gt;
Attach one to left lower leg and the other to right lower leg.  When these prims are worn, they will attach, removing the other item and then self detach as their work has been done.&lt;br /&gt;
* Finally, you need to place the script in an item that you usually wear.  This could be a piece of jewellery, your hair or just a prim that you resize down and wear or wear it in a prim on your HUD such as your AO.  It really doesn&#039;t matter where the script goes as long as it&#039;s NOT in the items that you are attaching or detaching.  Alternatively you can &#039;&#039;&#039;just wear the box the script comes in and it will work like a HUD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*That&#039;s it!&lt;br /&gt;
&lt;br /&gt;
*The script will work in no script areas as long as you have it running before entry to those areas.  If not just fly up above 70m where scripts once again run.&lt;br /&gt;
&lt;br /&gt;
[[File:aotoattach4.png|right]]&lt;br /&gt;
*If you have multiple items to attach to the same spot, create subfolders below the &amp;quot;auto&amp;quot; folder and prefix the folder name with a +  This directs the viewer to add instead of wear. &lt;br /&gt;
&lt;br /&gt;
* If the item is worn as a HUD, then touching it will give a menu that permits the turning off and on of the relevant clothing layers, if the item is in a worn attachment on the avatar, then &amp;quot;/2230 menu&amp;quot; will present the menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_FEATURES]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2790</id>
		<title>RLV AUTOATTACH</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2790"/>
		<updated>2026-09-10T14:45:35Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:OOC]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;6&amp;quot; style=&amp;quot;width: 85%; text-align:center;&amp;quot;  &lt;br /&gt;
|+&amp;lt;h1&amp;gt;FRACTURED RLV SETUP&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_SETUP | Basic Viewer Setup ]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_FOLDER_SETUP | Basic Folder Setup]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_RELAY | Basic Relay Setup ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_ABOUT | About RLV]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_FOLDERS | SmartStrip Folders]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_RELAY | SmartStrip Relay Setup]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_AUTOATTACH| AutoAttach]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fractured_RLV| Quick Start]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
https://marketplace.secondlife.com/p/Fmagicks-RLV-AutoAttach/20064690&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Fmagick&#039;s RLV Auto Attach HUD&lt;br /&gt;
&lt;br /&gt;
* Gone are the days of having your genitals showing through your clothes, wearing cuffs harnesses and other objects and needing to make them invisible.  &lt;br /&gt;
* Now, when you are wearing clothes these items and their huds simply detach themselves.  &lt;br /&gt;
* When you take off an item of clothing, or it is otherwise removed, you can have the appropriate items attach to your body.&lt;br /&gt;
* This has the side benefit of lowering your avatar complexity, allowing others to see more easily, and reducing LAG for everyone around you.&lt;br /&gt;
* You MUST be using system clothing layers OR smartstrip, for this to work properly.&lt;br /&gt;
&lt;br /&gt;
#  In your #RLV folder create the following folders.  The format is Dot Auto layer name&lt;br /&gt;
&lt;br /&gt;
 .Autogloves&lt;br /&gt;
 .Autojacket&lt;br /&gt;
 .Autoshoes&lt;br /&gt;
 .Autosocks&lt;br /&gt;
 .Autoshirt&lt;br /&gt;
 .Autopants&lt;br /&gt;
 .Autoskirt&lt;br /&gt;
 .Autoundershirt&lt;br /&gt;
 .Autounderpants&lt;br /&gt;
&lt;br /&gt;
[[File:Auto folders.png|center|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Now put the items you want worn when clothes come off in those folders.  &lt;br /&gt;
* If the item is no modify then you must create a folder which is the name of the attachment point and put the item below there.&lt;br /&gt;
&lt;br /&gt;
* If you want prim feet to be added, place the prim feet and any invisiprims or alpha layers in the folder called .AutoFeet.  &lt;br /&gt;
* If you don&#039;t plan on using prim feet you don&#039;t need to create this folder. &lt;br /&gt;
** Please note that this script does not assume that other foot or lower leg attachments should be removed.  There&#039;s no simple way of determining if you&#039;re wearing cuffs on your lower leg or boots so it&#039;s up to you to arrange for those items to be suitably removed.  One way of doing this is to put 2 copies of the Bump Prim that is included in this pack.&lt;br /&gt;
Attach one to left lower leg and the other to right lower leg.  When these prims are worn, they will attach, removing the other item and then self detach as their work has been done.&lt;br /&gt;
* Finally, you need to place the script in an item that you usually wear.  This could be a piece of jewellery, your hair or just a prim that you resize down and wear or wear it in a prim on your HUD such as your AO.  It really doesn&#039;t matter where the script goes as long as it&#039;s NOT in the items that you are attaching or detaching.  Alternatively you can &#039;&#039;&#039;just wear the box the script comes in and it will work like a HUD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*That&#039;s it!&lt;br /&gt;
&lt;br /&gt;
*The script will work in no script areas as long as you have it running before entry to those areas.  If not just fly up above 70m where scripts once again run.&lt;br /&gt;
&lt;br /&gt;
[[File:aotoattach4.png|right]]&lt;br /&gt;
*If you have multiple items to attach to the same spot, create subfolders below the &amp;quot;auto&amp;quot; folder and prefix the folder name with a +  This directs the viewer to add instead of wear. &lt;br /&gt;
&lt;br /&gt;
* If the item is worn as a HUD, then touching it will give a menu that permits the turning off and on of the relevant clothing layers, if the item is in a worn attachment on the avatar, then &amp;quot;/2230 menu&amp;quot; will present the menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_FEATURES]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2789</id>
		<title>RLV AUTOATTACH</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2789"/>
		<updated>2026-09-10T14:44:45Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:OOC]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;6&amp;quot; style=&amp;quot;width: 85%; text-align:center;&amp;quot;  &lt;br /&gt;
|+&amp;lt;h1&amp;gt;FRACTURED RLV SETUP&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_SETUP | Basic Viewer Setup ]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_FOLDER_SETUP | Basic Folder Setup]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_RELAY | Basic Relay Setup ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_ABOUT | About RLV]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_FOLDERS | SmartStrip Folders]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_RELAY | SmartStrip Relay Setup]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_AUTOATTACH| AutoAttach]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fractured_RLV| Quick Start]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
https://marketplace.secondlife.com/p/Fmagicks-RLV-AutoAttach/20064690&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Fmagick&#039;s RLV Auto Attach HUD&lt;br /&gt;
&lt;br /&gt;
* Gone are the days of having your genitals showing through your clothes, wearing cuffs harnesses and other objects and needing to make them invisible.  &lt;br /&gt;
* Now, when you are wearing clothes these items and their huds simply detach themselves.  &lt;br /&gt;
* When you take off an item of clothing, or it is otherwise removed, you can have the appropriate items attach to your body.&lt;br /&gt;
* This has the side benefit of lowering your avatar complexity, allowing others to see more easily, and reducing LAG for everyone around you.&lt;br /&gt;
* You MUST be using system clothing layers OR smartstrip, for this to work properly.&lt;br /&gt;
&lt;br /&gt;
#  In your #RLV folder create the following folders.  The format is Dot Auto layer name&lt;br /&gt;
&lt;br /&gt;
.Autogloves&lt;br /&gt;
.Autojacket&lt;br /&gt;
.Autoshoes&lt;br /&gt;
.Autosocks&lt;br /&gt;
.Autoshirt&lt;br /&gt;
.Autopants&lt;br /&gt;
.Autoskirt&lt;br /&gt;
.Autoundershirt&lt;br /&gt;
.Autounderpants&lt;br /&gt;
&lt;br /&gt;
[[File:Auto folders.png|center|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Now put the items you want worn when clothes come off in those folders.  &lt;br /&gt;
* If the item is no modify then you must create a folder which is the name of the attachment point and put the item below there.&lt;br /&gt;
&lt;br /&gt;
* If you want prim feet to be added, place the prim feet and any invisiprims or alpha layers in the folder called .AutoFeet.  &lt;br /&gt;
* If you don&#039;t plan on using prim feet you don&#039;t need to create this folder. &lt;br /&gt;
** Please note that this script does not assume that other foot or lower leg attachments should be removed.  There&#039;s no simple way of determining if you&#039;re wearing cuffs on your lower leg or boots so it&#039;s up to you to arrange for those items to be suitably removed.  One way of doing this is to put 2 copies of the Bump Prim that is included in this pack.&lt;br /&gt;
Attach one to left lower leg and the other to right lower leg.  When these prims are worn, they will attach, removing the other item and then self detach as their work has been done.&lt;br /&gt;
* Finally, you need to place the script in an item that you usually wear.  This could be a piece of jewellery, your hair or just a prim that you resize down and wear or wear it in a prim on your HUD such as your AO.  It really doesn&#039;t matter where the script goes as long as it&#039;s NOT in the items that you are attaching or detaching.  Alternatively you can &#039;&#039;&#039;just wear the box the script comes in and it will work like a HUD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*That&#039;s it!&lt;br /&gt;
&lt;br /&gt;
*The script will work in no script areas as long as you have it running before entry to those areas.  If not just fly up above 70m where scripts once again run.&lt;br /&gt;
&lt;br /&gt;
[[File:aotoattach4.png|right]]&lt;br /&gt;
*If you have multiple items to attach to the same spot, create subfolders below the &amp;quot;auto&amp;quot; folder and prefix the folder name with a +  This directs the viewer to add instead of wear. &lt;br /&gt;
&lt;br /&gt;
* If the item is worn as a HUD, then touching it will give a menu that permits the turning off and on of the relevant clothing layers, if the item is in a worn attachment on the avatar, then &amp;quot;/2230 menu&amp;quot; will present the menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_FEATURES]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2788</id>
		<title>RLV AUTOATTACH</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2788"/>
		<updated>2026-09-10T14:28:37Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:OOC]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;6&amp;quot; style=&amp;quot;width: 85%; text-align:center;&amp;quot;  &lt;br /&gt;
|+&amp;lt;h1&amp;gt;FRACTURED RLV SETUP&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_SETUP | Basic Viewer Setup ]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_FOLDER_SETUP | Basic Folder Setup]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_RELAY | Basic Relay Setup ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_ABOUT | About RLV]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_FOLDERS | SmartStrip Folders]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_RELAY | SmartStrip Relay Setup]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_AUTOATTACH| AutoAttach]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fractured_RLV| Quick Start]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
https://marketplace.secondlife.com/p/Fmagicks-RLV-AutoAttach/20064690&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Fmagick&#039;s RLV Auto Attach HUD&lt;br /&gt;
&lt;br /&gt;
Gone are the days of having your genitals showing through your clothes, wearing cuffs harnesses and other objects and needing to make them invisible.  Now, when you are wearing clothes these items and their huds simply detach themselves.  When you take off an item of clothing, or it is otherwise removed, you can have the appropriate items attach to your body.&lt;br /&gt;
This has the side benefit of lowering your avatar complexity, allowing others to see more easily, and reducing LAG for everyone around you.&lt;br /&gt;
You MUST be using system clothing layers OR smartstrip, for this to work properly.&lt;br /&gt;
&lt;br /&gt;
1)  In your #RLV folder create the following folders.  The format is Dot Auto layer name&lt;br /&gt;
&lt;br /&gt;
.Autogloves&lt;br /&gt;
.Autojacket&lt;br /&gt;
.Autoshoes&lt;br /&gt;
.Autosocks&lt;br /&gt;
.Autoshirt&lt;br /&gt;
.Autopants&lt;br /&gt;
.Autoskirt&lt;br /&gt;
.Autoundershirt&lt;br /&gt;
.Autounderpants&lt;br /&gt;
&lt;br /&gt;
[[File:Auto folders.png|center|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Now put the items you want worn when clothes come off in those folders.  &lt;br /&gt;
* If the item is no modify then you must create a folder which is the name of the attachment point and put the item below there.&lt;br /&gt;
&lt;br /&gt;
* If you want prim feet to be added, place the prim feet and any invisiprims or alpha layers in the folder called .AutoFeet.  &lt;br /&gt;
* If you don&#039;t plan on using prim feet you don&#039;t need to create this folder. &lt;br /&gt;
** Please note that this script does not assume that other foot or lower leg attachments should be removed.  There&#039;s no simple way of determining if you&#039;re wearing cuffs on your lower leg or boots so it&#039;s up to you to arrange for those items to be suitably removed.  One way of doing this is to put 2 copies of the Bump Prim that is included in this pack.&lt;br /&gt;
Attach one to left lower leg and the other to right lower leg.  When these prims are worn, they will attach, removing the other item and then self detach as their work has been done.&lt;br /&gt;
* Finally, you need to place the script in an item that you usually wear.  This could be a piece of jewellery, your hair or just a prim that you resize down and wear or wear it in a prim on your HUD such as your AO.  It really doesn&#039;t matter where the script goes as long as it&#039;s NOT in the items that you are attaching or detaching.  Alternatively you can &#039;&#039;&#039;just wear the box the script comes in and it will work like a HUD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*That&#039;s it!&lt;br /&gt;
&lt;br /&gt;
*The script will work in no script areas as long as you have it running before entry to those areas.  If not just fly up above 70m where scripts once again run.&lt;br /&gt;
&lt;br /&gt;
[[File:aotoattach4.png|right]]&lt;br /&gt;
*If you have multiple items to attach to the same spot, create subfolders below the &amp;quot;auto&amp;quot; folder and prefix the folder name with a +  This directs the viewer to add instead of wear. &lt;br /&gt;
&lt;br /&gt;
* If the item is worn as a HUD, then touching it will give a menu that permits the turning off and on of the relevant clothing layers, if the item is in a worn attachment on the avatar, then &amp;quot;/2230 menu&amp;quot; will present the menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_FEATURES]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2787</id>
		<title>RLV AUTOATTACH</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2787"/>
		<updated>2026-09-10T14:27:47Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:OOC]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;6&amp;quot; style=&amp;quot;width: 85%; text-align:center;&amp;quot;  &lt;br /&gt;
|+&amp;lt;h1&amp;gt;FRACTURED RLV SETUP&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_SETUP | Basic Viewer Setup ]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_FOLDER_SETUP | Basic Folder Setup]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_RELAY | Basic Relay Setup ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_ABOUT | About RLV]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_FOLDERS | SmartStrip Folders]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_RELAY | SmartStrip Relay Setup]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_AUTOATTACH| AutoAttach]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fractured_RLV| Quick Start]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
https://marketplace.secondlife.com/p/Fmagicks-RLV-AutoAttach/20064690&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Fmagick&#039;s RLV Auto Attach HUD&lt;br /&gt;
&lt;br /&gt;
Gone are the days of having your genitals showing through your clothes, wearing cuffs harnesses and other objects and needing to make them invisible.  Now, when you are wearing clothes these items and their huds simply detach themselves.  When you take off an item of clothing, or it is otherwise removed, you can have the appropriate items attach to your body.&lt;br /&gt;
This has the side benefit of lowering your avatar complexity, allowing others to see more easily, and reducing LAG for everyone around you.&lt;br /&gt;
You MUST be using system clothing layers OR smartstrip, for this to work properly.&lt;br /&gt;
&lt;br /&gt;
1)  In your #RLV folder create the following folders.  The format is Dot Auto layer name&lt;br /&gt;
&lt;br /&gt;
[[File:Auto folders.png|left|200px]]&lt;br /&gt;
.Autogloves&lt;br /&gt;
.Autojacket&lt;br /&gt;
.Autoshoes&lt;br /&gt;
.Autosocks&lt;br /&gt;
.Autoshirt&lt;br /&gt;
.Autopants&lt;br /&gt;
.Autoskirt&lt;br /&gt;
.Autoundershirt&lt;br /&gt;
.Autounderpants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Now put the items you want worn when clothes come off in those folders.  &lt;br /&gt;
* If the item is no modify then you must create a folder which is the name of the attachment point and put the item below there.&lt;br /&gt;
&lt;br /&gt;
* If you want prim feet to be added, place the prim feet and any invisiprims or alpha layers in the folder called .AutoFeet.  &lt;br /&gt;
* If you don&#039;t plan on using prim feet you don&#039;t need to create this folder. &lt;br /&gt;
** Please note that this script does not assume that other foot or lower leg attachments should be removed.  There&#039;s no simple way of determining if you&#039;re wearing cuffs on your lower leg or boots so it&#039;s up to you to arrange for those items to be suitably removed.  One way of doing this is to put 2 copies of the Bump Prim that is included in this pack.&lt;br /&gt;
Attach one to left lower leg and the other to right lower leg.  When these prims are worn, they will attach, removing the other item and then self detach as their work has been done.&lt;br /&gt;
* Finally, you need to place the script in an item that you usually wear.  This could be a piece of jewellery, your hair or just a prim that you resize down and wear or wear it in a prim on your HUD such as your AO.  It really doesn&#039;t matter where the script goes as long as it&#039;s NOT in the items that you are attaching or detaching.  Alternatively you can &#039;&#039;&#039;just wear the box the script comes in and it will work like a HUD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*That&#039;s it!&lt;br /&gt;
&lt;br /&gt;
*The script will work in no script areas as long as you have it running before entry to those areas.  If not just fly up above 70m where scripts once again run.&lt;br /&gt;
&lt;br /&gt;
[[File:aotoattach4.png|right]]&lt;br /&gt;
*If you have multiple items to attach to the same spot, create subfolders below the &amp;quot;auto&amp;quot; folder and prefix the folder name with a +  This directs the viewer to add instead of wear. &lt;br /&gt;
&lt;br /&gt;
* If the item is worn as a HUD, then touching it will give a menu that permits the turning off and on of the relevant clothing layers, if the item is in a worn attachment on the avatar, then &amp;quot;/2230 menu&amp;quot; will present the menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_FEATURES]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2786</id>
		<title>RLV AUTOATTACH</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2786"/>
		<updated>2026-09-10T14:25:12Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:OOC]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;6&amp;quot; style=&amp;quot;width: 85%; text-align:center;&amp;quot;  &lt;br /&gt;
|+&amp;lt;h1&amp;gt;FRACTURED RLV SETUP&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_SETUP | Basic Viewer Setup ]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_FOLDER_SETUP | Basic Folder Setup]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_RELAY | Basic Relay Setup ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_ABOUT | About RLV]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_FOLDERS | SmartStrip Folders]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_RELAY | SmartStrip Relay Setup]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_AUTOATTACH| AutoAttach]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fractured_RLV| Quick Start]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
https://marketplace.secondlife.com/p/Fmagicks-RLV-AutoAttach/20064690&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Fmagick&#039;s RLV Auto Attach HUD&lt;br /&gt;
&lt;br /&gt;
Gone are the days of having your genitals showing through your clothes, wearing cuffs harnesses and other objects and needing to make them invisible.  Now, when you are wearing clothes these items and their huds simply detach themselves.  When you take off an item of clothing, or it is otherwise removed, you can have the appropriate items attach to your body.&lt;br /&gt;
This has the side benefit of lowering your avatar complexity, allowing others to see more easily, and reducing LAG for everyone around you.&lt;br /&gt;
You MUST be using system clothing layers OR smartstrip, for this to work properly.&lt;br /&gt;
&lt;br /&gt;
1)  In your #RLV folder create the following folders.  The format is Dot Auto layer name&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.Autogloves&lt;br /&gt;
.Autojacket&lt;br /&gt;
.Autoshoes&lt;br /&gt;
.Autosocks&lt;br /&gt;
.Autoshirt&lt;br /&gt;
.Autopants&lt;br /&gt;
.Autoskirt&lt;br /&gt;
.Autoundershirt&lt;br /&gt;
.Autounderpants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Auto folders.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* Now put the items you want worn when clothes come off in those folders.  &lt;br /&gt;
* If the item is no modify then you must create a folder which is the name of the attachment point and put the item below there.&lt;br /&gt;
&lt;br /&gt;
* If you want prim feet to be added, place the prim feet and any invisiprims or alpha layers in the folder called .AutoFeet.  &lt;br /&gt;
* If you don&#039;t plan on using prim feet you don&#039;t need to create this folder. &lt;br /&gt;
** Please note that this script does not assume that other foot or lower leg attachments should be removed.  There&#039;s no simple way of determining if you&#039;re wearing cuffs on your lower leg or boots so it&#039;s up to you to arrange for those items to be suitably removed.  One way of doing this is to put 2 copies of the Bump Prim that is included in this pack.&lt;br /&gt;
Attach one to left lower leg and the other to right lower leg.  When these prims are worn, they will attach, removing the other item and then self detach as their work has been done.&lt;br /&gt;
* Finally, you need to place the script in an item that you usually wear.  This could be a piece of jewellery, your hair or just a prim that you resize down and wear or wear it in a prim on your HUD such as your AO.  It really doesn&#039;t matter where the script goes as long as it&#039;s NOT in the items that you are attaching or detaching.  Alternatively you can &#039;&#039;&#039;just wear the box the script comes in and it will work like a HUD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*That&#039;s it!&lt;br /&gt;
&lt;br /&gt;
*The script will work in no script areas as long as you have it running before entry to those areas.  If not just fly up above 70m where scripts once again run.&lt;br /&gt;
&lt;br /&gt;
[[File:aotoattach4.png|right]]&lt;br /&gt;
*If you have multiple items to attach to the same spot, create subfolders below the &amp;quot;auto&amp;quot; folder and prefix the folder name with a +  This directs the viewer to add instead of wear. &lt;br /&gt;
&lt;br /&gt;
* If the item is worn as a HUD, then touching it will give a menu that permits the turning off and on of the relevant clothing layers, if the item is in a worn attachment on the avatar, then &amp;quot;/2230 menu&amp;quot; will present the menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_FEATURES]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2785</id>
		<title>RLV AUTOATTACH</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2785"/>
		<updated>2026-09-10T14:22:51Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:OOC]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;6&amp;quot; style=&amp;quot;width: 85%; text-align:center;&amp;quot;  &lt;br /&gt;
|+&amp;lt;h1&amp;gt;FRACTURED RLV SETUP&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_SETUP | Basic Viewer Setup ]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_FOLDER_SETUP | Basic Folder Setup]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_RELAY | Basic Relay Setup ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_ABOUT | About RLV]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_FOLDERS | SmartStrip Folders]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_RELAY | SmartStrip Relay Setup]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_AUTOATTACH| AutoAttach]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fractured_RLV| Quick Start]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
https://marketplace.secondlife.com/p/Fmagicks-RLV-AutoAttach/20064690&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Fmagick&#039;s RLV Auto Attach HUD&lt;br /&gt;
&lt;br /&gt;
Gone are the days of having your genitals showing through your clothes, wearing cuffs harnesses and other objects and needing to make them invisible.  Now, when you are wearing clothes these items and their huds simply detach themselves.  When you take off an item of clothing, or it is otherwise removed, you can have the appropriate items attach to your body.&lt;br /&gt;
This has the side benefit of lowering your avatar complexity, allowing others to see more easily, and reducing LAG for everyone around you.&lt;br /&gt;
You MUST be using system clothing layers OR smartstrip, for this to work properly.&lt;br /&gt;
&lt;br /&gt;
1)  In your #RLV folder create the following folders.  The format is Dot Auto layer name&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.Autogloves&lt;br /&gt;
.Autojacket&lt;br /&gt;
.Autoshoes&lt;br /&gt;
.Autosocks&lt;br /&gt;
.Autoshirt&lt;br /&gt;
.Autopants&lt;br /&gt;
.Autoskirt&lt;br /&gt;
.Autoundershirt&lt;br /&gt;
.Autounderpants&lt;br /&gt;
&lt;br /&gt;
2)  Put items in the folders that you want to have attached when the associated clothing layer is removed.&lt;br /&gt;
&lt;br /&gt;
For example, Genitals and other erotic attachments in the .Autounderpants folder. &lt;br /&gt;
&lt;br /&gt;
3) Wear the HUD.&lt;br /&gt;
&lt;br /&gt;
Every time there is a change to your clothing layers the hud will attach and detach the appropriate folders.&lt;br /&gt;
&lt;br /&gt;
Enjoy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Auto folders.png]]&lt;br /&gt;
&lt;br /&gt;
* Now put the items you want worn when clothes come off in those folders.  &lt;br /&gt;
* If the item is no modify then you must create a folder which is the name of the attachment point and put the item below there.&lt;br /&gt;
&lt;br /&gt;
* If you want prim feet to be added, place the prim feet and any invisiprims or alpha layers in the folder called .AutoFeet.  &lt;br /&gt;
* If you don&#039;t plan on using prim feet you don&#039;t need to create this folder. &lt;br /&gt;
** Please note that this script does not assume that other foot or lower leg attachments should be removed.  There&#039;s no simple way of determining if you&#039;re wearing cuffs on your lower leg or boots so it&#039;s up to you to arrange for those items to be suitably removed.  One way of doing this is to put 2 copies of the Bump Prim that is included in this pack.&lt;br /&gt;
Attach one to left lower leg and the other to right lower leg.  When these prims are worn, they will attach, removing the other item and then self detach as their work has been done.&lt;br /&gt;
* Finally, you need to place the script in an item that you usually wear.  This could be a piece of jewellery, your hair or just a prim that you resize down and wear or wear it in a prim on your HUD such as your AO.  It really doesn&#039;t matter where the script goes as long as it&#039;s NOT in the items that you are attaching or detaching.  Alternatively you can &#039;&#039;&#039;just wear the box the script comes in and it will work like a HUD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*That&#039;s it!&lt;br /&gt;
&lt;br /&gt;
*The script will work in no script areas as long as you have it running before entry to those areas.  If not just fly up above 70m where scripts once again run.&lt;br /&gt;
&lt;br /&gt;
[[File:aotoattach4.png|right]]&lt;br /&gt;
*If you have multiple items to attach to the same spot, create subfolders below the &amp;quot;auto&amp;quot; folder and prefix the folder name with a +  This directs the viewer to add instead of wear. &lt;br /&gt;
&lt;br /&gt;
* If the item is worn as a HUD, then touching it will give a menu that permits the turning off and on of the relevant clothing layers, if the item is in a worn attachment on the avatar, then &amp;quot;/2230 menu&amp;quot; will present the menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_FEATURES]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=File:Auto_folders.png&amp;diff=2784</id>
		<title>File:Auto folders.png</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=File:Auto_folders.png&amp;diff=2784"/>
		<updated>2026-09-10T14:21:35Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2783</id>
		<title>RLV AUTOATTACH</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=RLV_AUTOATTACH&amp;diff=2783"/>
		<updated>2026-09-10T14:14:55Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:OOC]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;6&amp;quot; style=&amp;quot;width: 85%; text-align:center;&amp;quot;  &lt;br /&gt;
|+&amp;lt;h1&amp;gt;FRACTURED RLV SETUP&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_SETUP | Basic Viewer Setup ]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_FOLDER_SETUP | Basic Folder Setup]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_RELAY | Basic Relay Setup ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_ABOUT | About RLV]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_FOLDERS | SmartStrip Folders]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_RELAY | SmartStrip Relay Setup]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_AUTOATTACH| AutoAttach]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fractured_RLV| Quick Start]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
https://marketplace.secondlife.com/p/Fmagicks-RLV-AutoAttach/20064690&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Fmagick&#039;s RLV Auto Attach HUD&lt;br /&gt;
&lt;br /&gt;
Gone are the days of having your genitals showing through your clothes, wearing cuffs harnesses and other objects and needing to make them invisible.  Now, when you are wearing clothes these items and their huds simply detach themselves.  When you take off an item of clothing, or it is otherwise removed, you can have the appropriate items attach to your body.&lt;br /&gt;
This has the side benefit of lowering your avatar complexity, allowing others to see more easily, and reducing LAG for everyone around you.&lt;br /&gt;
You MUST be using system clothing layers OR smartstrip, for this to work properly.&lt;br /&gt;
&lt;br /&gt;
1)  In your #RLV folder create the following folders.  The format is Dot Auto layer name&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.Autogloves&lt;br /&gt;
.Autojacket&lt;br /&gt;
.Autoshoes&lt;br /&gt;
.Autosocks&lt;br /&gt;
.Autoshirt&lt;br /&gt;
.Autopants&lt;br /&gt;
.Autoskirt&lt;br /&gt;
.Autoundershirt&lt;br /&gt;
.Autounderpants&lt;br /&gt;
&lt;br /&gt;
2)  Put items in the folders that you want to have attached when the associated clothing layer is removed.&lt;br /&gt;
&lt;br /&gt;
For example, Genitals and other erotic attachments in the .Autounderpants folder. &lt;br /&gt;
&lt;br /&gt;
3) Wear the HUD.&lt;br /&gt;
&lt;br /&gt;
Every time there is a change to your clothing layers the hud will attach and detach the appropriate folders.&lt;br /&gt;
&lt;br /&gt;
Enjoy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aotoattach3.png]]&lt;br /&gt;
&lt;br /&gt;
* Now put the items you want worn when clothes come off in those folders.  &lt;br /&gt;
* If the item is no modify then you must create a folder which is the name of the attachment point and put the item below there.&lt;br /&gt;
&lt;br /&gt;
* If you want prim feet to be added, place the prim feet and any invisiprims or alpha layers in the folder called .AutoFeet.  &lt;br /&gt;
* If you don&#039;t plan on using prim feet you don&#039;t need to create this folder. &lt;br /&gt;
** Please note that this script does not assume that other foot or lower leg attachments should be removed.  There&#039;s no simple way of determining if you&#039;re wearing cuffs on your lower leg or boots so it&#039;s up to you to arrange for those items to be suitably removed.  One way of doing this is to put 2 copies of the Bump Prim that is included in this pack.&lt;br /&gt;
Attach one to left lower leg and the other to right lower leg.  When these prims are worn, they will attach, removing the other item and then self detach as their work has been done.&lt;br /&gt;
* Finally, you need to place the script in an item that you usually wear.  This could be a piece of jewellery, your hair or just a prim that you resize down and wear or wear it in a prim on your HUD such as your AO.  It really doesn&#039;t matter where the script goes as long as it&#039;s NOT in the items that you are attaching or detaching.  Alternatively you can &#039;&#039;&#039;just wear the box the script comes in and it will work like a HUD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*That&#039;s it!&lt;br /&gt;
&lt;br /&gt;
*The script will work in no script areas as long as you have it running before entry to those areas.  If not just fly up above 70m where scripts once again run.&lt;br /&gt;
&lt;br /&gt;
[[File:aotoattach4.png|right]]&lt;br /&gt;
*If you have multiple items to attach to the same spot, create subfolders below the &amp;quot;auto&amp;quot; folder and prefix the folder name with a +  This directs the viewer to add instead of wear. &lt;br /&gt;
&lt;br /&gt;
* If the item is worn as a HUD, then touching it will give a menu that permits the turning off and on of the relevant clothing layers, if the item is in a worn attachment on the avatar, then &amp;quot;/2230 menu&amp;quot; will present the menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_FEATURES]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=RLV_BASIC_RELAY&amp;diff=2782</id>
		<title>RLV BASIC RELAY</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=RLV_BASIC_RELAY&amp;diff=2782"/>
		<updated>2026-09-10T14:09:33Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:OOC]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;6&amp;quot; style=&amp;quot;width: 85%; text-align:center;&amp;quot;  &lt;br /&gt;
|+&amp;lt;h1&amp;gt;FRACTURED RLV SETUP&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_SETUP | Basic Viewer Setup ]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_FOLDER_SETUP | Basic Folder Setup]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_RELAY | Basic Relay Setup ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_ABOUT | About RLV]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_FOLDERS | SmartStrip Folders]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_RELAY | SmartStrip Relay Setup]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_AUTOATTACH| AutoAttach]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fractured_RLV| Quick Start]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;6&amp;quot; style=&amp;quot;width: 95%; text-align:center;&amp;quot;  &lt;br /&gt;
|+&amp;lt;h1&amp;gt;Basic Relay Setup&amp;lt;/h1&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 40%&amp;quot;|The hud Should be attached to your screen somewhere and is probably red.&lt;br /&gt;
| style=&amp;quot;width: 40%&amp;quot;|[[File:rlv_relay1.png|50px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Click on the hud and a menu will pop up on your screen.&lt;br /&gt;
* Click on the [mode] button the menu will go away and come back.&lt;br /&gt;
|[[File:rlv_relay3.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Do this until it says [mode:auto]&lt;br /&gt;
|[[File:rlv_relay4.png|50px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Click on the locked button.  There should be a check mark in the box.  &lt;br /&gt;
** This prevents your RLV hud from being accidentally detached.&lt;br /&gt;
* Click on the safeword button and watch for messages on your screen.  &lt;br /&gt;
** The box should appear to be half checked and you should see the message &amp;quot;RLV Relay: OK, a bit more fun! Especially when you are not alone!&amp;quot;&lt;br /&gt;
* Make sure the [Sm. Strip] box is checked. &lt;br /&gt;
|[[File:rlv_relay5.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Proceed to [[RLV_SMARTSTRIP_FOLDERS | Setting up SmartStrip]]&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_FEATURES]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=RLV_BASIC_RELAY&amp;diff=2781</id>
		<title>RLV BASIC RELAY</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=RLV_BASIC_RELAY&amp;diff=2781"/>
		<updated>2026-09-10T14:07:43Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:OOC]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;6&amp;quot; style=&amp;quot;width: 85%; text-align:center;&amp;quot;  &lt;br /&gt;
|+&amp;lt;h1&amp;gt;FRACTURED RLV SETUP&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_SETUP | Basic Viewer Setup ]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_FOLDER_SETUP | Basic Folder Setup]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_RELAY | Basic Relay Setup ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_ABOUT | About RLV]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_FOLDERS | SmartStrip Folders]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_RELAY | SmartStrip Relay Setup]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_AUTOATTACH| AutoAttach]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fractured_RLV| Quick Start]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;6&amp;quot; style=&amp;quot;width: 95%; text-align:center;&amp;quot;  &lt;br /&gt;
|+&amp;lt;h1&amp;gt;Basic Relay Setup&amp;lt;/h1&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 40%&amp;quot;|The hud Should be attached to your screen somewhere and is probably red.&lt;br /&gt;
| style=&amp;quot;width: 40%&amp;quot;|[[File:rlv_relay1.png|50px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Click on the hud and a menu will pop up on your screen.&lt;br /&gt;
* Click on the [mode] button the menu will go away and come back.&lt;br /&gt;
|[[File:rlv_relay3.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Do this until it says [mode:auto]&lt;br /&gt;
|[[File:rlv_relay4.png|50px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Click on the locked button.  There should be a check mark in the box.  &lt;br /&gt;
** This prevents your RLV hud from being accidentally detached.&lt;br /&gt;
* Click on the safeword button and watch for messages on your screen.  &lt;br /&gt;
** The box should appear to be half checked and you should see the message &amp;quot;RLV Relay: OK, a bit more fun! Especially when you are not alone!&amp;quot;&lt;br /&gt;
* Make sure the [Sm. Strip] box is checked. &lt;br /&gt;
|[[File:rlv_relay5.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Proceed to setting up smartstrip&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_FEATURES]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=RLV_SMARTSTRIP_FOLDERS&amp;diff=2780</id>
		<title>RLV SMARTSTRIP FOLDERS</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=RLV_SMARTSTRIP_FOLDERS&amp;diff=2780"/>
		<updated>2026-09-10T13:41:00Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:OOC]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;6&amp;quot; style=&amp;quot;width: 85%; text-align:center;&amp;quot;  &lt;br /&gt;
|+&amp;lt;h1&amp;gt;FRACTURED RLV SETUP&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_SETUP | Basic Viewer Setup ]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_FOLDER_SETUP | Basic Folder Setup]]&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|[[RLV_BASIC_RELAY | Basic Relay Setup ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_ABOUT | About RLV]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_FOLDERS | SmartStrip Folders]]&lt;br /&gt;
|[[RLV_SMARTSTRIP_RELAY | SmartStrip Relay Setup]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RLV_AUTOATTACH| AutoAttach]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fractured_RLV| Quick Start]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Smart Strip==&lt;br /&gt;
SmartStrip is a requirement to enter the RolePlay Areas.&lt;br /&gt;
&lt;br /&gt;
Smart Strip solves the problem of clothing items not being actual clothing layers. &lt;br /&gt;
*For instance, &amp;quot;boots&amp;quot; might include a shoe base, ankle attachments, and alpha.&lt;br /&gt;
*Or in the case of Mesh Avatars, where none of your clothes are actual clothing layers.&lt;br /&gt;
It provides a method to use &#039;fake clothing&#039; to build folders of items to be attached and removed.&lt;br /&gt;
&lt;br /&gt;
==Setting Up Smart Strip==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arrange outfits to work with Smart Strip=== &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;6&amp;quot; style=&amp;quot;width: 85%; text-align:center;&amp;quot; &lt;br /&gt;
|+Smart Strip will remove all items that are in the same folder as the clothing layer. So: &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 40%&amp;quot;|Start with a default blank outfit in your RLV folder.&lt;br /&gt;
| style=&amp;quot;width: 40%&amp;quot;| [[File:rlvfolder4.png|250px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
|If you do not have one you can get it here:&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Copy and rename it to something useful, like Outfit-1&lt;br /&gt;
* In each folder place the clothing layer, alpha layer and all attachments.  For instance, &amp;quot;boots&amp;quot; might include a shoe base, ankle attachments, and alpha. &lt;br /&gt;
* If the outfit subfolder already provides a system clothing layer, remove the dummy &#039;non-clothing&#039; system clothing layer from the folder. &lt;br /&gt;
* Only use the provided &#039;non-clothing&#039; when not provided by the original outfit.  For instance, a &amp;quot;shirt&amp;quot; subfolder might only contain a mesh shirt and an alpha.  So place a dummy shirt layer there.  When worn with the other contents of the folder, it will not be visible on your avatar but will target the shirt for smart strip in the Remove Clothing menu.&lt;br /&gt;
* Which should leave you something like this.&lt;br /&gt;
| [[File:smartstrip1.png|250px|center]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*NOTE avoid placing multiple copies of the same dummy layer in a single outfit, since sl will not allow you to wear two copies of an identical item.&lt;br /&gt;
    &lt;br /&gt;
*NOTE* Smart Strip can work with linked items, only if the links are to an original copy that is also in #RLV shared folders. Remember that the strip function by itself does not use folders, it identifies the actual worn item. But smart strip requires that item to be in an RLV folder for the next operation, which is &amp;quot;detach with this everything in the same folder&amp;quot;.  Therefore, the target of the link, the original worn item, must be in an RLV folder, and that folder must already be organized into groups that will be stripped with the item, since that is the folder the command will &amp;quot;see&amp;quot; when it strips the clothing layer.   Too confusing? don&#039;t use links then.&lt;br /&gt;
&lt;br /&gt;
*Once the #RLV folder is built, a user can just browse the menu and select particular objects and outfits to wear or remove. &lt;br /&gt;
&lt;br /&gt;
*NOTE: If you place a + sign at the start of a folder name in your inventory, this also means &amp;quot;add&amp;quot;--it will add when the command issued RLV, is actually &amp;quot;wear&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===.Hidden folders===&lt;br /&gt;
Any folder with a dot in front of the name will not appear in the collar menu, nor will any of its subfolders.  For instance, keep a folder named [.hidden] in your RLV folders.  Use it when sorting outfits you don&#039;t want to show in the collar menu. &lt;br /&gt;
&lt;br /&gt;
Do not place a dot in front of a subfolder that contains items to be worn; when you issue an rlv command to wear the outfit, the subfolders will not be found.  For Firestorm and other viewers with RLVa, only a chat command with that exact folder name will still find a hidden folder. &lt;br /&gt;
&lt;br /&gt;
===(nostrip)===&lt;br /&gt;
Add (nostrip) to the end of any item or folder containing an item that you do not ever want stripped by rlv.  For instance, a folder contains a hair named blondie.  If the folder is named blondie (nostrip) it cannot be stripped.  Or if the hair item can be named blondie (nostrip) it cannot be stripped. This does not work for subfolders if only the top folder has (nostrip) at the end of the name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more on shared folders see Marine Kelley&#039;s tutorial at http://realrestraint.blogspot.com/2008/08/objects-sharing-tutorial.html.&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_FEATURES]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=MediaWiki:Vector-2022.css&amp;diff=2779</id>
		<title>MediaWiki:Vector-2022.css</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=MediaWiki:Vector-2022.css&amp;diff=2779"/>
		<updated>2026-09-10T11:44:27Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=MediaWiki:Vector-2022.css&amp;diff=2778</id>
		<title>MediaWiki:Vector-2022.css</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=MediaWiki:Vector-2022.css&amp;diff=2778"/>
		<updated>2026-09-10T11:38:47Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Force Vector-2022 into dark mode for everyone */&lt;br /&gt;
html.skin-vector.skin-vector-2022 {&lt;br /&gt;
    color-scheme: dark !important;&lt;br /&gt;
    background-color: #111 !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=MediaWiki:Vector-2022.css&amp;diff=2777</id>
		<title>MediaWiki:Vector-2022.css</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=MediaWiki:Vector-2022.css&amp;diff=2777"/>
		<updated>2026-09-10T11:36:51Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: Replaced content with &amp;quot;/* Force Vector-2022 into dark mode for everyone */ html.skin-vector.skin-vector-2022 {     color-scheme: dark !important;     background-color: #111 !important; }  /* Remove white backgrounds from Vector wrappers */ body, .mw-page-container, .mw-content-container, .vector-main-container, .vector-column-start, .vector-column-end, .mw-body, #content {     background: #111 !important;     color: #ddd !important; }  /* Basic dark text + link colors */ body {     color:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Force Vector-2022 into dark mode for everyone */&lt;br /&gt;
html.skin-vector.skin-vector-2022 {&lt;br /&gt;
    color-scheme: dark !important;&lt;br /&gt;
    background-color: #111 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove white backgrounds from Vector wrappers */&lt;br /&gt;
body,&lt;br /&gt;
.mw-page-container,&lt;br /&gt;
.mw-content-container,&lt;br /&gt;
.vector-main-container,&lt;br /&gt;
.vector-column-start,&lt;br /&gt;
.vector-column-end,&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    background: #111 !important;&lt;br /&gt;
    color: #ddd !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Basic dark text + link colors */&lt;br /&gt;
body {&lt;br /&gt;
    color: #ddd !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a {&lt;br /&gt;
    color: #7abaff !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=MediaWiki:Vector-2022.css&amp;diff=2776</id>
		<title>MediaWiki:Vector-2022.css</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=MediaWiki:Vector-2022.css&amp;diff=2776"/>
		<updated>2026-09-10T11:31:41Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* ===== Global base: neon dark ===== */&lt;br /&gt;
body {&lt;br /&gt;
    background-color: #121212 !important;&lt;br /&gt;
    color: #e0e0e0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-vector.skin-vector-2022 {&lt;br /&gt;
    color-scheme: dark;&lt;br /&gt;
    background-color: #05060a !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Full-page neon background (optional image) */&lt;br /&gt;
html.skin-vector.skin-vector-2022 {&lt;br /&gt;
    background:&lt;br /&gt;
        radial-gradient(circle at top left, #1a1f3b 0, #05060a 40%, #000000 100%) fixed !important;&lt;br /&gt;
    background-size: cover !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* If you want a custom image instead, uncomment and adjust:&lt;br /&gt;
html.skin-vector.skin-vector-2022 {&lt;br /&gt;
    background: url(&amp;quot;/fractured/images/dark_background.png&amp;quot;) no-repeat fixed center !important;&lt;br /&gt;
    background-size: cover !important;&lt;br /&gt;
}&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
/* Clear default Vector wrappers so background shows edge-to-edge */&lt;br /&gt;
body,&lt;br /&gt;
.mw-page-container,&lt;br /&gt;
.mw-content-container,&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Base text */&lt;br /&gt;
body {&lt;br /&gt;
    color: #e5f0ff !important;&lt;br /&gt;
    font-weight: 400;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Links: electric blue + neon hover ===== */&lt;br /&gt;
a {&lt;br /&gt;
    color: #4fb3ff !important;&lt;br /&gt;
    text-decoration: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a:visited {&lt;br /&gt;
    color: #9f7bff !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a:hover,&lt;br /&gt;
a:focus {&lt;br /&gt;
    color: #7ce3ff !important;&lt;br /&gt;
    text-shadow: 0 0 6px rgba(124, 227, 255, 0.8);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Top header / personal tools ===== */&lt;br /&gt;
#mw-header,&lt;br /&gt;
.vector-header,&lt;br /&gt;
.vector-header-container {&lt;br /&gt;
    background: rgba(5, 6, 10, 0.95) !important;&lt;br /&gt;
    border-bottom: 1px solid rgba(79, 179, 255, 0.35) !important;&lt;br /&gt;
    box-shadow: 0 0 18px rgba(79, 179, 255, 0.25);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* User links / personal tools */&lt;br /&gt;
#p-personal,&lt;br /&gt;
.vector-user-links {&lt;br /&gt;
    color: #c7d7ff !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal a,&lt;br /&gt;
.vector-user-links a {&lt;br /&gt;
    color: #4fb3ff !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal a:hover,&lt;br /&gt;
.vector-user-links a:hover {&lt;br /&gt;
    color: #7ce3ff !important;&lt;br /&gt;
    text-shadow: 0 0 6px rgba(124, 227, 255, 0.8);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Sidebar: neon panels ===== */&lt;br /&gt;
.vector-sidebar,&lt;br /&gt;
.vector-menu,&lt;br /&gt;
.vector-menu-content {&lt;br /&gt;
    background: rgba(8, 10, 18, 0.96) !important;&lt;br /&gt;
    border-right: 1px solid rgba(159, 123, 255, 0.35) !important;&lt;br /&gt;
    box-shadow: 0 0 22px rgba(159, 123, 255, 0.35);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sidebar section headers */&lt;br /&gt;
.vector-menu-heading,&lt;br /&gt;
#p-navigation .vector-menu-heading,&lt;br /&gt;
#p-tb .vector-menu-heading {&lt;br /&gt;
    color: #f5f7ff !important;&lt;br /&gt;
    text-transform: uppercase;&lt;br /&gt;
    letter-spacing: 0.06em;&lt;br /&gt;
    font-size: 0.78rem;&lt;br /&gt;
    border-bottom: 1px solid rgba(79, 179, 255, 0.35) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sidebar links */&lt;br /&gt;
.vector-menu-content-list a {&lt;br /&gt;
    color: #c7d7ff !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-content-list a:hover {&lt;br /&gt;
    color: #7ce3ff !important;&lt;br /&gt;
    background: radial-gradient(circle at left, rgba(79, 179, 255, 0.25), transparent 60%) !important;&lt;br /&gt;
    text-shadow: 0 0 6px rgba(124, 227, 255, 0.8);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Tabs: page actions (Read / Edit / View history) ===== */&lt;br /&gt;
.vector-page-tools,&lt;br /&gt;
.vector-page-tools .vector-menu-content {&lt;br /&gt;
    background: rgba(8, 10, 18, 0.96) !important;&lt;br /&gt;
    border-left: 1px solid rgba(79, 179, 255, 0.35) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Tabs themselves */&lt;br /&gt;
.vector-page-tools .vector-menu-content-list li a {&lt;br /&gt;
    color: #c7d7ff !important;&lt;br /&gt;
    border-radius: 999px;&lt;br /&gt;
    padding: 4px 12px;&lt;br /&gt;
    border: 1px solid transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Active tab */&lt;br /&gt;
.vector-page-tools .vector-menu-content-list li.selected a,&lt;br /&gt;
.vector-page-tools .vector-menu-content-list li.selected a:visited {&lt;br /&gt;
    color: #ffffff !important;&lt;br /&gt;
    background: linear-gradient(135deg, #4fb3ff, #9f7bff) !important;&lt;br /&gt;
    border-color: rgba(124, 227, 255, 0.7) !important;&lt;br /&gt;
    box-shadow: 0 0 12px rgba(124, 227, 255, 0.8);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hover tabs */&lt;br /&gt;
.vector-page-tools .vector-menu-content-list li a:hover {&lt;br /&gt;
    border-color: rgba(79, 179, 255, 0.6) !important;&lt;br /&gt;
    background: radial-gradient(circle at center, rgba(79, 179, 255, 0.25), transparent 70%) !important;&lt;br /&gt;
    text-shadow: 0 0 6px rgba(124, 227, 255, 0.8);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Search box: neon input ===== */&lt;br /&gt;
#p-search,&lt;br /&gt;
.vector-search-box {&lt;br /&gt;
    background: rgba(8, 10, 18, 0.96) !important;&lt;br /&gt;
    border-radius: 999px;&lt;br /&gt;
    padding: 2px 10px;&lt;br /&gt;
    border: 1px solid rgba(79, 179, 255, 0.5) !important;&lt;br /&gt;
    box-shadow: 0 0 14px rgba(79, 179, 255, 0.4);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box input {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
    color: #e5f0ff !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box input::placeholder {&lt;br /&gt;
    color: #7b8bb5 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box button,&lt;br /&gt;
.vector-search-box .mw-ui-button {&lt;br /&gt;
    background: linear-gradient(135deg, #4fb3ff, #9f7bff) !important;&lt;br /&gt;
    border-radius: 999px !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
    color: #05060a !important;&lt;br /&gt;
    font-weight: 600;&lt;br /&gt;
    box-shadow: 0 0 12px rgba(124, 227, 255, 0.9);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box button:hover,&lt;br /&gt;
.vector-search-box .mw-ui-button:hover {&lt;br /&gt;
    filter: brightness(1.15);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Content area ===== */&lt;br /&gt;
#content,&lt;br /&gt;
.mw-body {&lt;br /&gt;
    background: rgba(8, 10, 18, 0.92) !important;&lt;br /&gt;
    border-radius: 12px;&lt;br /&gt;
    border: 1px solid rgba(79, 179, 255, 0.35) !important;&lt;br /&gt;
    box-shadow: 0 0 24px rgba(79, 179, 255, 0.35);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Headings */&lt;br /&gt;
h1, h2, h3, h4, h5, h6 {&lt;br /&gt;
    color: #f5f7ff !important;&lt;br /&gt;
    text-shadow: 0 0 8px rgba(159, 123, 255, 0.6);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Buttons / standard UI elements ===== */&lt;br /&gt;
.mw-ui-button,&lt;br /&gt;
.mw-ui-button.mw-ui-progressive {&lt;br /&gt;
    background: linear-gradient(135deg, #4fb3ff, #9f7bff) !important;&lt;br /&gt;
    border-radius: 999px !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
    color: #05060a !important;&lt;br /&gt;
    font-weight: 600;&lt;br /&gt;
    box-shadow: 0 0 12px rgba(124, 227, 255, 0.9);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-ui-button:hover,&lt;br /&gt;
.mw-ui-button.mw-ui-progressive:hover {&lt;br /&gt;
    filter: brightness(1.12);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Secondary buttons */&lt;br /&gt;
.mw-ui-button.mw-ui-quiet,&lt;br /&gt;
.mw-ui-button.mw-ui-neutral {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    border-radius: 999px !important;&lt;br /&gt;
    border: 1px solid rgba(159, 123, 255, 0.6) !important;&lt;br /&gt;
    color: #c7d7ff !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-ui-button.mw-ui-quiet:hover,&lt;br /&gt;
.mw-ui-button.mw-ui-neutral:hover {&lt;br /&gt;
    background: radial-gradient(circle at center, rgba(159, 123, 255, 0.25), transparent 70%) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Tables / infoboxes ===== */&lt;br /&gt;
table,&lt;br /&gt;
.infobox,&lt;br /&gt;
.mw-parser-output table {&lt;br /&gt;
    background: rgba(8, 10, 18, 0.96) !important;&lt;br /&gt;
    border: 1px solid rgba(79, 179, 255, 0.35) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
th,&lt;br /&gt;
td {&lt;br /&gt;
    border-color: rgba(79, 179, 255, 0.25) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Footer ===== */&lt;br /&gt;
#footer,&lt;br /&gt;
.vector-footer {&lt;br /&gt;
    background: rgba(5, 6, 10, 0.95) !important;&lt;br /&gt;
    border-top: 1px solid rgba(79, 179, 255, 0.35) !important;&lt;br /&gt;
    color: #7b8bb5 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove white backgrounds for anonymous (logged-out) users */&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in),&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in) body,&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in) .mw-page-container,&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in) .mw-content-container,&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in) .vector-main-container,&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in) .vector-column-start,&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in) .vector-column-end,&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in) #content,&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in) .mw-body {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    box-shadow: none !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Kill Vector-2022 anonymous zebra background ===== */&lt;br /&gt;
html.skin-vector.skin-vector-2022.vector-feature-zebra-design:not(.vector-user-logged-in),&lt;br /&gt;
html.skin-vector.skin-vector-2022.vector-feature-zebra-design:not(.vector-user-logged-in) body,&lt;br /&gt;
html.skin-vector.skin-vector-2022.vector-feature-zebra-design:not(.vector-user-logged-in) .mw-page-container,&lt;br /&gt;
html.skin-vector.skin-vector-2022.vector-feature-zebra-design:not(.vector-user-logged-in) .mw-content-container,&lt;br /&gt;
html.skin-vector.skin-vector-2022.vector-feature-zebra-design:not(.vector-user-logged-in) .vector-main-container,&lt;br /&gt;
html.skin-vector.skin-vector-2022.vector-feature-zebra-design:not(.vector-user-logged-in) .vector-column-start,&lt;br /&gt;
html.skin-vector.skin-vector-2022.vector-feature-zebra-design:not(.vector-user-logged-in) .vector-column-end,&lt;br /&gt;
html.skin-vector.skin-vector-2022.vector-feature-zebra-design:not(.vector-user-logged-in) #content,&lt;br /&gt;
html.skin-vector.skin-vector-2022.vector-feature-zebra-design:not(.vector-user-logged-in) .mw-body {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
    box-shadow: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-vector.skin-vector-2022.vector-feature-zebra-design {&lt;br /&gt;
    background:&lt;br /&gt;
        radial-gradient(circle at top left, #1a1f3b 0, #05060a 40%, #000000 100%) fixed !important;&lt;br /&gt;
    background-size: cover !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=MediaWiki:Vector-2022.css&amp;diff=2775</id>
		<title>MediaWiki:Vector-2022.css</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=MediaWiki:Vector-2022.css&amp;diff=2775"/>
		<updated>2026-09-10T11:14:03Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* ===== Global base: neon dark ===== */&lt;br /&gt;
html.skin-vector.skin-vector-2022 {&lt;br /&gt;
    color-scheme: dark;&lt;br /&gt;
    background-color: #05060a !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Full-page neon background (optional image) */&lt;br /&gt;
html.skin-vector.skin-vector-2022 {&lt;br /&gt;
    background:&lt;br /&gt;
        radial-gradient(circle at top left, #1a1f3b 0, #05060a 40%, #000000 100%) fixed !important;&lt;br /&gt;
    background-size: cover !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* If you want a custom image instead, uncomment and adjust:&lt;br /&gt;
html.skin-vector.skin-vector-2022 {&lt;br /&gt;
    background: url(&amp;quot;/fractured/images/dark_background.png&amp;quot;) no-repeat fixed center !important;&lt;br /&gt;
    background-size: cover !important;&lt;br /&gt;
}&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
/* Clear default Vector wrappers so background shows edge-to-edge */&lt;br /&gt;
body,&lt;br /&gt;
.mw-page-container,&lt;br /&gt;
.mw-content-container,&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Base text */&lt;br /&gt;
body {&lt;br /&gt;
    color: #e5f0ff !important;&lt;br /&gt;
    font-weight: 400;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Links: electric blue + neon hover ===== */&lt;br /&gt;
a {&lt;br /&gt;
    color: #4fb3ff !important;&lt;br /&gt;
    text-decoration: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a:visited {&lt;br /&gt;
    color: #9f7bff !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a:hover,&lt;br /&gt;
a:focus {&lt;br /&gt;
    color: #7ce3ff !important;&lt;br /&gt;
    text-shadow: 0 0 6px rgba(124, 227, 255, 0.8);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Top header / personal tools ===== */&lt;br /&gt;
#mw-header,&lt;br /&gt;
.vector-header,&lt;br /&gt;
.vector-header-container {&lt;br /&gt;
    background: rgba(5, 6, 10, 0.95) !important;&lt;br /&gt;
    border-bottom: 1px solid rgba(79, 179, 255, 0.35) !important;&lt;br /&gt;
    box-shadow: 0 0 18px rgba(79, 179, 255, 0.25);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* User links / personal tools */&lt;br /&gt;
#p-personal,&lt;br /&gt;
.vector-user-links {&lt;br /&gt;
    color: #c7d7ff !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal a,&lt;br /&gt;
.vector-user-links a {&lt;br /&gt;
    color: #4fb3ff !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal a:hover,&lt;br /&gt;
.vector-user-links a:hover {&lt;br /&gt;
    color: #7ce3ff !important;&lt;br /&gt;
    text-shadow: 0 0 6px rgba(124, 227, 255, 0.8);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Sidebar: neon panels ===== */&lt;br /&gt;
.vector-sidebar,&lt;br /&gt;
.vector-menu,&lt;br /&gt;
.vector-menu-content {&lt;br /&gt;
    background: rgba(8, 10, 18, 0.96) !important;&lt;br /&gt;
    border-right: 1px solid rgba(159, 123, 255, 0.35) !important;&lt;br /&gt;
    box-shadow: 0 0 22px rgba(159, 123, 255, 0.35);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sidebar section headers */&lt;br /&gt;
.vector-menu-heading,&lt;br /&gt;
#p-navigation .vector-menu-heading,&lt;br /&gt;
#p-tb .vector-menu-heading {&lt;br /&gt;
    color: #f5f7ff !important;&lt;br /&gt;
    text-transform: uppercase;&lt;br /&gt;
    letter-spacing: 0.06em;&lt;br /&gt;
    font-size: 0.78rem;&lt;br /&gt;
    border-bottom: 1px solid rgba(79, 179, 255, 0.35) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sidebar links */&lt;br /&gt;
.vector-menu-content-list a {&lt;br /&gt;
    color: #c7d7ff !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-content-list a:hover {&lt;br /&gt;
    color: #7ce3ff !important;&lt;br /&gt;
    background: radial-gradient(circle at left, rgba(79, 179, 255, 0.25), transparent 60%) !important;&lt;br /&gt;
    text-shadow: 0 0 6px rgba(124, 227, 255, 0.8);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Tabs: page actions (Read / Edit / View history) ===== */&lt;br /&gt;
.vector-page-tools,&lt;br /&gt;
.vector-page-tools .vector-menu-content {&lt;br /&gt;
    background: rgba(8, 10, 18, 0.96) !important;&lt;br /&gt;
    border-left: 1px solid rgba(79, 179, 255, 0.35) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Tabs themselves */&lt;br /&gt;
.vector-page-tools .vector-menu-content-list li a {&lt;br /&gt;
    color: #c7d7ff !important;&lt;br /&gt;
    border-radius: 999px;&lt;br /&gt;
    padding: 4px 12px;&lt;br /&gt;
    border: 1px solid transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Active tab */&lt;br /&gt;
.vector-page-tools .vector-menu-content-list li.selected a,&lt;br /&gt;
.vector-page-tools .vector-menu-content-list li.selected a:visited {&lt;br /&gt;
    color: #ffffff !important;&lt;br /&gt;
    background: linear-gradient(135deg, #4fb3ff, #9f7bff) !important;&lt;br /&gt;
    border-color: rgba(124, 227, 255, 0.7) !important;&lt;br /&gt;
    box-shadow: 0 0 12px rgba(124, 227, 255, 0.8);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hover tabs */&lt;br /&gt;
.vector-page-tools .vector-menu-content-list li a:hover {&lt;br /&gt;
    border-color: rgba(79, 179, 255, 0.6) !important;&lt;br /&gt;
    background: radial-gradient(circle at center, rgba(79, 179, 255, 0.25), transparent 70%) !important;&lt;br /&gt;
    text-shadow: 0 0 6px rgba(124, 227, 255, 0.8);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Search box: neon input ===== */&lt;br /&gt;
#p-search,&lt;br /&gt;
.vector-search-box {&lt;br /&gt;
    background: rgba(8, 10, 18, 0.96) !important;&lt;br /&gt;
    border-radius: 999px;&lt;br /&gt;
    padding: 2px 10px;&lt;br /&gt;
    border: 1px solid rgba(79, 179, 255, 0.5) !important;&lt;br /&gt;
    box-shadow: 0 0 14px rgba(79, 179, 255, 0.4);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box input {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
    color: #e5f0ff !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box input::placeholder {&lt;br /&gt;
    color: #7b8bb5 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box button,&lt;br /&gt;
.vector-search-box .mw-ui-button {&lt;br /&gt;
    background: linear-gradient(135deg, #4fb3ff, #9f7bff) !important;&lt;br /&gt;
    border-radius: 999px !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
    color: #05060a !important;&lt;br /&gt;
    font-weight: 600;&lt;br /&gt;
    box-shadow: 0 0 12px rgba(124, 227, 255, 0.9);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box button:hover,&lt;br /&gt;
.vector-search-box .mw-ui-button:hover {&lt;br /&gt;
    filter: brightness(1.15);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Content area ===== */&lt;br /&gt;
#content,&lt;br /&gt;
.mw-body {&lt;br /&gt;
    background: rgba(8, 10, 18, 0.92) !important;&lt;br /&gt;
    border-radius: 12px;&lt;br /&gt;
    border: 1px solid rgba(79, 179, 255, 0.35) !important;&lt;br /&gt;
    box-shadow: 0 0 24px rgba(79, 179, 255, 0.35);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Headings */&lt;br /&gt;
h1, h2, h3, h4, h5, h6 {&lt;br /&gt;
    color: #f5f7ff !important;&lt;br /&gt;
    text-shadow: 0 0 8px rgba(159, 123, 255, 0.6);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Buttons / standard UI elements ===== */&lt;br /&gt;
.mw-ui-button,&lt;br /&gt;
.mw-ui-button.mw-ui-progressive {&lt;br /&gt;
    background: linear-gradient(135deg, #4fb3ff, #9f7bff) !important;&lt;br /&gt;
    border-radius: 999px !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
    color: #05060a !important;&lt;br /&gt;
    font-weight: 600;&lt;br /&gt;
    box-shadow: 0 0 12px rgba(124, 227, 255, 0.9);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-ui-button:hover,&lt;br /&gt;
.mw-ui-button.mw-ui-progressive:hover {&lt;br /&gt;
    filter: brightness(1.12);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Secondary buttons */&lt;br /&gt;
.mw-ui-button.mw-ui-quiet,&lt;br /&gt;
.mw-ui-button.mw-ui-neutral {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    border-radius: 999px !important;&lt;br /&gt;
    border: 1px solid rgba(159, 123, 255, 0.6) !important;&lt;br /&gt;
    color: #c7d7ff !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-ui-button.mw-ui-quiet:hover,&lt;br /&gt;
.mw-ui-button.mw-ui-neutral:hover {&lt;br /&gt;
    background: radial-gradient(circle at center, rgba(159, 123, 255, 0.25), transparent 70%) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Tables / infoboxes ===== */&lt;br /&gt;
table,&lt;br /&gt;
.infobox,&lt;br /&gt;
.mw-parser-output table {&lt;br /&gt;
    background: rgba(8, 10, 18, 0.96) !important;&lt;br /&gt;
    border: 1px solid rgba(79, 179, 255, 0.35) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
th,&lt;br /&gt;
td {&lt;br /&gt;
    border-color: rgba(79, 179, 255, 0.25) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Footer ===== */&lt;br /&gt;
#footer,&lt;br /&gt;
.vector-footer {&lt;br /&gt;
    background: rgba(5, 6, 10, 0.95) !important;&lt;br /&gt;
    border-top: 1px solid rgba(79, 179, 255, 0.35) !important;&lt;br /&gt;
    color: #7b8bb5 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove white backgrounds for anonymous (logged-out) users */&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in),&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in) body,&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in) .mw-page-container,&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in) .mw-content-container,&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in) .vector-main-container,&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in) .vector-column-start,&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in) .vector-column-end,&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in) #content,&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in) .mw-body {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    box-shadow: none !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Kill Vector-2022 anonymous zebra background ===== */&lt;br /&gt;
html.skin-vector.skin-vector-2022.vector-feature-zebra-design:not(.vector-user-logged-in),&lt;br /&gt;
html.skin-vector.skin-vector-2022.vector-feature-zebra-design:not(.vector-user-logged-in) body,&lt;br /&gt;
html.skin-vector.skin-vector-2022.vector-feature-zebra-design:not(.vector-user-logged-in) .mw-page-container,&lt;br /&gt;
html.skin-vector.skin-vector-2022.vector-feature-zebra-design:not(.vector-user-logged-in) .mw-content-container,&lt;br /&gt;
html.skin-vector.skin-vector-2022.vector-feature-zebra-design:not(.vector-user-logged-in) .vector-main-container,&lt;br /&gt;
html.skin-vector.skin-vector-2022.vector-feature-zebra-design:not(.vector-user-logged-in) .vector-column-start,&lt;br /&gt;
html.skin-vector.skin-vector-2022.vector-feature-zebra-design:not(.vector-user-logged-in) .vector-column-end,&lt;br /&gt;
html.skin-vector.skin-vector-2022.vector-feature-zebra-design:not(.vector-user-logged-in) #content,&lt;br /&gt;
html.skin-vector.skin-vector-2022.vector-feature-zebra-design:not(.vector-user-logged-in) .mw-body {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
    box-shadow: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-vector.skin-vector-2022.vector-feature-zebra-design {&lt;br /&gt;
    background:&lt;br /&gt;
        radial-gradient(circle at top left, #1a1f3b 0, #05060a 40%, #000000 100%) fixed !important;&lt;br /&gt;
    background-size: cover !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=MediaWiki:Vector-2022.css&amp;diff=2774</id>
		<title>MediaWiki:Vector-2022.css</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=MediaWiki:Vector-2022.css&amp;diff=2774"/>
		<updated>2026-09-10T11:07:51Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* ===== Global base: neon dark ===== */&lt;br /&gt;
html.skin-vector.skin-vector-2022 {&lt;br /&gt;
    color-scheme: dark;&lt;br /&gt;
    background-color: #05060a !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Full-page neon background (optional image) */&lt;br /&gt;
html.skin-vector.skin-vector-2022 {&lt;br /&gt;
    background:&lt;br /&gt;
        radial-gradient(circle at top left, #1a1f3b 0, #05060a 40%, #000000 100%) fixed !important;&lt;br /&gt;
    background-size: cover !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* If you want a custom image instead, uncomment and adjust:&lt;br /&gt;
html.skin-vector.skin-vector-2022 {&lt;br /&gt;
    background: url(&amp;quot;/fractured/images/dark_background.png&amp;quot;) no-repeat fixed center !important;&lt;br /&gt;
    background-size: cover !important;&lt;br /&gt;
}&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
/* Clear default Vector wrappers so background shows edge-to-edge */&lt;br /&gt;
body,&lt;br /&gt;
.mw-page-container,&lt;br /&gt;
.mw-content-container,&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Base text */&lt;br /&gt;
body {&lt;br /&gt;
    color: #e5f0ff !important;&lt;br /&gt;
    font-weight: 400;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Links: electric blue + neon hover ===== */&lt;br /&gt;
a {&lt;br /&gt;
    color: #4fb3ff !important;&lt;br /&gt;
    text-decoration: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a:visited {&lt;br /&gt;
    color: #9f7bff !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a:hover,&lt;br /&gt;
a:focus {&lt;br /&gt;
    color: #7ce3ff !important;&lt;br /&gt;
    text-shadow: 0 0 6px rgba(124, 227, 255, 0.8);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Top header / personal tools ===== */&lt;br /&gt;
#mw-header,&lt;br /&gt;
.vector-header,&lt;br /&gt;
.vector-header-container {&lt;br /&gt;
    background: rgba(5, 6, 10, 0.95) !important;&lt;br /&gt;
    border-bottom: 1px solid rgba(79, 179, 255, 0.35) !important;&lt;br /&gt;
    box-shadow: 0 0 18px rgba(79, 179, 255, 0.25);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* User links / personal tools */&lt;br /&gt;
#p-personal,&lt;br /&gt;
.vector-user-links {&lt;br /&gt;
    color: #c7d7ff !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal a,&lt;br /&gt;
.vector-user-links a {&lt;br /&gt;
    color: #4fb3ff !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal a:hover,&lt;br /&gt;
.vector-user-links a:hover {&lt;br /&gt;
    color: #7ce3ff !important;&lt;br /&gt;
    text-shadow: 0 0 6px rgba(124, 227, 255, 0.8);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Sidebar: neon panels ===== */&lt;br /&gt;
.vector-sidebar,&lt;br /&gt;
.vector-menu,&lt;br /&gt;
.vector-menu-content {&lt;br /&gt;
    background: rgba(8, 10, 18, 0.96) !important;&lt;br /&gt;
    border-right: 1px solid rgba(159, 123, 255, 0.35) !important;&lt;br /&gt;
    box-shadow: 0 0 22px rgba(159, 123, 255, 0.35);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sidebar section headers */&lt;br /&gt;
.vector-menu-heading,&lt;br /&gt;
#p-navigation .vector-menu-heading,&lt;br /&gt;
#p-tb .vector-menu-heading {&lt;br /&gt;
    color: #f5f7ff !important;&lt;br /&gt;
    text-transform: uppercase;&lt;br /&gt;
    letter-spacing: 0.06em;&lt;br /&gt;
    font-size: 0.78rem;&lt;br /&gt;
    border-bottom: 1px solid rgba(79, 179, 255, 0.35) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sidebar links */&lt;br /&gt;
.vector-menu-content-list a {&lt;br /&gt;
    color: #c7d7ff !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-content-list a:hover {&lt;br /&gt;
    color: #7ce3ff !important;&lt;br /&gt;
    background: radial-gradient(circle at left, rgba(79, 179, 255, 0.25), transparent 60%) !important;&lt;br /&gt;
    text-shadow: 0 0 6px rgba(124, 227, 255, 0.8);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Tabs: page actions (Read / Edit / View history) ===== */&lt;br /&gt;
.vector-page-tools,&lt;br /&gt;
.vector-page-tools .vector-menu-content {&lt;br /&gt;
    background: rgba(8, 10, 18, 0.96) !important;&lt;br /&gt;
    border-left: 1px solid rgba(79, 179, 255, 0.35) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Tabs themselves */&lt;br /&gt;
.vector-page-tools .vector-menu-content-list li a {&lt;br /&gt;
    color: #c7d7ff !important;&lt;br /&gt;
    border-radius: 999px;&lt;br /&gt;
    padding: 4px 12px;&lt;br /&gt;
    border: 1px solid transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Active tab */&lt;br /&gt;
.vector-page-tools .vector-menu-content-list li.selected a,&lt;br /&gt;
.vector-page-tools .vector-menu-content-list li.selected a:visited {&lt;br /&gt;
    color: #ffffff !important;&lt;br /&gt;
    background: linear-gradient(135deg, #4fb3ff, #9f7bff) !important;&lt;br /&gt;
    border-color: rgba(124, 227, 255, 0.7) !important;&lt;br /&gt;
    box-shadow: 0 0 12px rgba(124, 227, 255, 0.8);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hover tabs */&lt;br /&gt;
.vector-page-tools .vector-menu-content-list li a:hover {&lt;br /&gt;
    border-color: rgba(79, 179, 255, 0.6) !important;&lt;br /&gt;
    background: radial-gradient(circle at center, rgba(79, 179, 255, 0.25), transparent 70%) !important;&lt;br /&gt;
    text-shadow: 0 0 6px rgba(124, 227, 255, 0.8);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Search box: neon input ===== */&lt;br /&gt;
#p-search,&lt;br /&gt;
.vector-search-box {&lt;br /&gt;
    background: rgba(8, 10, 18, 0.96) !important;&lt;br /&gt;
    border-radius: 999px;&lt;br /&gt;
    padding: 2px 10px;&lt;br /&gt;
    border: 1px solid rgba(79, 179, 255, 0.5) !important;&lt;br /&gt;
    box-shadow: 0 0 14px rgba(79, 179, 255, 0.4);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box input {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
    color: #e5f0ff !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box input::placeholder {&lt;br /&gt;
    color: #7b8bb5 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box button,&lt;br /&gt;
.vector-search-box .mw-ui-button {&lt;br /&gt;
    background: linear-gradient(135deg, #4fb3ff, #9f7bff) !important;&lt;br /&gt;
    border-radius: 999px !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
    color: #05060a !important;&lt;br /&gt;
    font-weight: 600;&lt;br /&gt;
    box-shadow: 0 0 12px rgba(124, 227, 255, 0.9);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box button:hover,&lt;br /&gt;
.vector-search-box .mw-ui-button:hover {&lt;br /&gt;
    filter: brightness(1.15);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Content area ===== */&lt;br /&gt;
#content,&lt;br /&gt;
.mw-body {&lt;br /&gt;
    background: rgba(8, 10, 18, 0.92) !important;&lt;br /&gt;
    border-radius: 12px;&lt;br /&gt;
    border: 1px solid rgba(79, 179, 255, 0.35) !important;&lt;br /&gt;
    box-shadow: 0 0 24px rgba(79, 179, 255, 0.35);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Headings */&lt;br /&gt;
h1, h2, h3, h4, h5, h6 {&lt;br /&gt;
    color: #f5f7ff !important;&lt;br /&gt;
    text-shadow: 0 0 8px rgba(159, 123, 255, 0.6);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Buttons / standard UI elements ===== */&lt;br /&gt;
.mw-ui-button,&lt;br /&gt;
.mw-ui-button.mw-ui-progressive {&lt;br /&gt;
    background: linear-gradient(135deg, #4fb3ff, #9f7bff) !important;&lt;br /&gt;
    border-radius: 999px !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
    color: #05060a !important;&lt;br /&gt;
    font-weight: 600;&lt;br /&gt;
    box-shadow: 0 0 12px rgba(124, 227, 255, 0.9);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-ui-button:hover,&lt;br /&gt;
.mw-ui-button.mw-ui-progressive:hover {&lt;br /&gt;
    filter: brightness(1.12);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Secondary buttons */&lt;br /&gt;
.mw-ui-button.mw-ui-quiet,&lt;br /&gt;
.mw-ui-button.mw-ui-neutral {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    border-radius: 999px !important;&lt;br /&gt;
    border: 1px solid rgba(159, 123, 255, 0.6) !important;&lt;br /&gt;
    color: #c7d7ff !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-ui-button.mw-ui-quiet:hover,&lt;br /&gt;
.mw-ui-button.mw-ui-neutral:hover {&lt;br /&gt;
    background: radial-gradient(circle at center, rgba(159, 123, 255, 0.25), transparent 70%) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Tables / infoboxes ===== */&lt;br /&gt;
table,&lt;br /&gt;
.infobox,&lt;br /&gt;
.mw-parser-output table {&lt;br /&gt;
    background: rgba(8, 10, 18, 0.96) !important;&lt;br /&gt;
    border: 1px solid rgba(79, 179, 255, 0.35) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
th,&lt;br /&gt;
td {&lt;br /&gt;
    border-color: rgba(79, 179, 255, 0.25) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Footer ===== */&lt;br /&gt;
#footer,&lt;br /&gt;
.vector-footer {&lt;br /&gt;
    background: rgba(5, 6, 10, 0.95) !important;&lt;br /&gt;
    border-top: 1px solid rgba(79, 179, 255, 0.35) !important;&lt;br /&gt;
    color: #7b8bb5 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove white backgrounds for anonymous (logged-out) users */&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in),&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in) body,&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in) .mw-page-container,&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in) .mw-content-container,&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in) .vector-main-container,&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in) .vector-column-start,&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in) .vector-column-end,&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in) #content,&lt;br /&gt;
html.skin-vector.skin-vector-2022:not(.vector-user-logged-in) .mw-body {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    box-shadow: none !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=MediaWiki:Vector-2022.css&amp;diff=2773</id>
		<title>MediaWiki:Vector-2022.css</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=MediaWiki:Vector-2022.css&amp;diff=2773"/>
		<updated>2026-09-10T11:03:29Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* ===== Global base: neon dark ===== */&lt;br /&gt;
html.skin-vector.skin-vector-2022 {&lt;br /&gt;
    color-scheme: dark;&lt;br /&gt;
    background-color: #05060a !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Full-page neon background (optional image) */&lt;br /&gt;
html.skin-vector.skin-vector-2022 {&lt;br /&gt;
    background:&lt;br /&gt;
        radial-gradient(circle at top left, #1a1f3b 0, #05060a 40%, #000000 100%) fixed !important;&lt;br /&gt;
    background-size: cover !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* If you want a custom image instead, uncomment and adjust:&lt;br /&gt;
html.skin-vector.skin-vector-2022 {&lt;br /&gt;
    background: url(&amp;quot;/fractured/images/dark_background.png&amp;quot;) no-repeat fixed center !important;&lt;br /&gt;
    background-size: cover !important;&lt;br /&gt;
}&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
/* Clear default Vector wrappers so background shows edge-to-edge */&lt;br /&gt;
body,&lt;br /&gt;
.mw-page-container,&lt;br /&gt;
.mw-content-container,&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Base text */&lt;br /&gt;
body {&lt;br /&gt;
    color: #e5f0ff !important;&lt;br /&gt;
    font-weight: 400;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Links: electric blue + neon hover ===== */&lt;br /&gt;
a {&lt;br /&gt;
    color: #4fb3ff !important;&lt;br /&gt;
    text-decoration: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a:visited {&lt;br /&gt;
    color: #9f7bff !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a:hover,&lt;br /&gt;
a:focus {&lt;br /&gt;
    color: #7ce3ff !important;&lt;br /&gt;
    text-shadow: 0 0 6px rgba(124, 227, 255, 0.8);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Top header / personal tools ===== */&lt;br /&gt;
#mw-header,&lt;br /&gt;
.vector-header,&lt;br /&gt;
.vector-header-container {&lt;br /&gt;
    background: rgba(5, 6, 10, 0.95) !important;&lt;br /&gt;
    border-bottom: 1px solid rgba(79, 179, 255, 0.35) !important;&lt;br /&gt;
    box-shadow: 0 0 18px rgba(79, 179, 255, 0.25);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* User links / personal tools */&lt;br /&gt;
#p-personal,&lt;br /&gt;
.vector-user-links {&lt;br /&gt;
    color: #c7d7ff !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal a,&lt;br /&gt;
.vector-user-links a {&lt;br /&gt;
    color: #4fb3ff !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal a:hover,&lt;br /&gt;
.vector-user-links a:hover {&lt;br /&gt;
    color: #7ce3ff !important;&lt;br /&gt;
    text-shadow: 0 0 6px rgba(124, 227, 255, 0.8);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Sidebar: neon panels ===== */&lt;br /&gt;
.vector-sidebar,&lt;br /&gt;
.vector-menu,&lt;br /&gt;
.vector-menu-content {&lt;br /&gt;
    background: rgba(8, 10, 18, 0.96) !important;&lt;br /&gt;
    border-right: 1px solid rgba(159, 123, 255, 0.35) !important;&lt;br /&gt;
    box-shadow: 0 0 22px rgba(159, 123, 255, 0.35);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sidebar section headers */&lt;br /&gt;
.vector-menu-heading,&lt;br /&gt;
#p-navigation .vector-menu-heading,&lt;br /&gt;
#p-tb .vector-menu-heading {&lt;br /&gt;
    color: #f5f7ff !important;&lt;br /&gt;
    text-transform: uppercase;&lt;br /&gt;
    letter-spacing: 0.06em;&lt;br /&gt;
    font-size: 0.78rem;&lt;br /&gt;
    border-bottom: 1px solid rgba(79, 179, 255, 0.35) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sidebar links */&lt;br /&gt;
.vector-menu-content-list a {&lt;br /&gt;
    color: #c7d7ff !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-content-list a:hover {&lt;br /&gt;
    color: #7ce3ff !important;&lt;br /&gt;
    background: radial-gradient(circle at left, rgba(79, 179, 255, 0.25), transparent 60%) !important;&lt;br /&gt;
    text-shadow: 0 0 6px rgba(124, 227, 255, 0.8);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Tabs: page actions (Read / Edit / View history) ===== */&lt;br /&gt;
.vector-page-tools,&lt;br /&gt;
.vector-page-tools .vector-menu-content {&lt;br /&gt;
    background: rgba(8, 10, 18, 0.96) !important;&lt;br /&gt;
    border-left: 1px solid rgba(79, 179, 255, 0.35) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Tabs themselves */&lt;br /&gt;
.vector-page-tools .vector-menu-content-list li a {&lt;br /&gt;
    color: #c7d7ff !important;&lt;br /&gt;
    border-radius: 999px;&lt;br /&gt;
    padding: 4px 12px;&lt;br /&gt;
    border: 1px solid transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Active tab */&lt;br /&gt;
.vector-page-tools .vector-menu-content-list li.selected a,&lt;br /&gt;
.vector-page-tools .vector-menu-content-list li.selected a:visited {&lt;br /&gt;
    color: #ffffff !important;&lt;br /&gt;
    background: linear-gradient(135deg, #4fb3ff, #9f7bff) !important;&lt;br /&gt;
    border-color: rgba(124, 227, 255, 0.7) !important;&lt;br /&gt;
    box-shadow: 0 0 12px rgba(124, 227, 255, 0.8);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hover tabs */&lt;br /&gt;
.vector-page-tools .vector-menu-content-list li a:hover {&lt;br /&gt;
    border-color: rgba(79, 179, 255, 0.6) !important;&lt;br /&gt;
    background: radial-gradient(circle at center, rgba(79, 179, 255, 0.25), transparent 70%) !important;&lt;br /&gt;
    text-shadow: 0 0 6px rgba(124, 227, 255, 0.8);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Search box: neon input ===== */&lt;br /&gt;
#p-search,&lt;br /&gt;
.vector-search-box {&lt;br /&gt;
    background: rgba(8, 10, 18, 0.96) !important;&lt;br /&gt;
    border-radius: 999px;&lt;br /&gt;
    padding: 2px 10px;&lt;br /&gt;
    border: 1px solid rgba(79, 179, 255, 0.5) !important;&lt;br /&gt;
    box-shadow: 0 0 14px rgba(79, 179, 255, 0.4);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box input {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
    color: #e5f0ff !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box input::placeholder {&lt;br /&gt;
    color: #7b8bb5 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box button,&lt;br /&gt;
.vector-search-box .mw-ui-button {&lt;br /&gt;
    background: linear-gradient(135deg, #4fb3ff, #9f7bff) !important;&lt;br /&gt;
    border-radius: 999px !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
    color: #05060a !important;&lt;br /&gt;
    font-weight: 600;&lt;br /&gt;
    box-shadow: 0 0 12px rgba(124, 227, 255, 0.9);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box button:hover,&lt;br /&gt;
.vector-search-box .mw-ui-button:hover {&lt;br /&gt;
    filter: brightness(1.15);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Content area ===== */&lt;br /&gt;
#content,&lt;br /&gt;
.mw-body {&lt;br /&gt;
    background: rgba(8, 10, 18, 0.92) !important;&lt;br /&gt;
    border-radius: 12px;&lt;br /&gt;
    border: 1px solid rgba(79, 179, 255, 0.35) !important;&lt;br /&gt;
    box-shadow: 0 0 24px rgba(79, 179, 255, 0.35);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Headings */&lt;br /&gt;
h1, h2, h3, h4, h5, h6 {&lt;br /&gt;
    color: #f5f7ff !important;&lt;br /&gt;
    text-shadow: 0 0 8px rgba(159, 123, 255, 0.6);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Buttons / standard UI elements ===== */&lt;br /&gt;
.mw-ui-button,&lt;br /&gt;
.mw-ui-button.mw-ui-progressive {&lt;br /&gt;
    background: linear-gradient(135deg, #4fb3ff, #9f7bff) !important;&lt;br /&gt;
    border-radius: 999px !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
    color: #05060a !important;&lt;br /&gt;
    font-weight: 600;&lt;br /&gt;
    box-shadow: 0 0 12px rgba(124, 227, 255, 0.9);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-ui-button:hover,&lt;br /&gt;
.mw-ui-button.mw-ui-progressive:hover {&lt;br /&gt;
    filter: brightness(1.12);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Secondary buttons */&lt;br /&gt;
.mw-ui-button.mw-ui-quiet,&lt;br /&gt;
.mw-ui-button.mw-ui-neutral {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    border-radius: 999px !important;&lt;br /&gt;
    border: 1px solid rgba(159, 123, 255, 0.6) !important;&lt;br /&gt;
    color: #c7d7ff !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-ui-button.mw-ui-quiet:hover,&lt;br /&gt;
.mw-ui-button.mw-ui-neutral:hover {&lt;br /&gt;
    background: radial-gradient(circle at center, rgba(159, 123, 255, 0.25), transparent 70%) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Tables / infoboxes ===== */&lt;br /&gt;
table,&lt;br /&gt;
.infobox,&lt;br /&gt;
.mw-parser-output table {&lt;br /&gt;
    background: rgba(8, 10, 18, 0.96) !important;&lt;br /&gt;
    border: 1px solid rgba(79, 179, 255, 0.35) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
th,&lt;br /&gt;
td {&lt;br /&gt;
    border-color: rgba(79, 179, 255, 0.25) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ===== Footer ===== */&lt;br /&gt;
#footer,&lt;br /&gt;
.vector-footer {&lt;br /&gt;
    background: rgba(5, 6, 10, 0.95) !important;&lt;br /&gt;
    border-top: 1px solid rgba(79, 179, 255, 0.35) !important;&lt;br /&gt;
    color: #7b8bb5 !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=MediaWiki:Vector-2022.css&amp;diff=2772</id>
		<title>MediaWiki:Vector-2022.css</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=MediaWiki:Vector-2022.css&amp;diff=2772"/>
		<updated>2026-09-10T10:57:49Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;html.skin-vector.skin-vector-2022 {&lt;br /&gt;
    color-scheme: night;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: url(&amp;quot;/fractured/images/f/f0/01_OBLVN_Light_Table_UI_13_1280.jpg&amp;quot;) no-repeat fixed center !important;&lt;br /&gt;
    background-size: cover !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=MediaWiki:Vector-2022.css&amp;diff=2771</id>
		<title>MediaWiki:Vector-2022.css</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=MediaWiki:Vector-2022.css&amp;diff=2771"/>
		<updated>2026-09-10T10:41:37Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;html.skin-vector.skin-vector-2022 {&lt;br /&gt;
    color-scheme: dark;&lt;br /&gt;
    background-color: #121212 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background-color: #121212 !important;&lt;br /&gt;
    color: #e0e0e0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: url(&amp;quot;/fractured/images/f/f0/01_OBLVN_Light_Table_UI_13_1280.jpg&amp;quot;) no-repeat fixed center !important;&lt;br /&gt;
    background-size: cover !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=MediaWiki:Vector-2022.css&amp;diff=2770</id>
		<title>MediaWiki:Vector-2022.css</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=MediaWiki:Vector-2022.css&amp;diff=2770"/>
		<updated>2026-09-10T10:33:04Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: Created page with &amp;quot;html.skin-vector.skin-vector-2022 {     color-scheme: dark;     background-color: #121212 !important; }  body {     background-color: #121212 !important;     color: #e0e0e0 !important; }&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;html.skin-vector.skin-vector-2022 {&lt;br /&gt;
    color-scheme: dark;&lt;br /&gt;
    background-color: #121212 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background-color: #121212 !important;&lt;br /&gt;
    color: #e0e0e0 !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=LANDS&amp;diff=2768</id>
		<title>LANDS</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=LANDS&amp;diff=2768"/>
		<updated>2026-09-09T21:27:12Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: /* Eloi Station */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Lands ==&lt;br /&gt;
[[File:Fm sept2026 007.png|left|300px]][[File:Fm sept2026 005.png|right|300px]][[File:Fm sept2026 006.png|center|300px]]&lt;br /&gt;
&lt;br /&gt;
The Lands are a fractured, multi-layered expanse suspended within a storm-choked sky, where reality itself seems to have been torn apart and reassembled in chaotic fragments. Towering walls of translucent glass and jagged stone rise vertically, forming a jagged cage that encloses a patchwork of environments — each one a world unto itself, yet all connected by the same fractured geometry.&lt;br /&gt;
&lt;br /&gt;
A winding river of turquoise water cuts through the landscape, bordered by stone steps and a stepped pyramid that rises like a forgotten temple. The pyramid’s surface is carved with intricate glyphs, and at its base, a small fountain flows with water that seems to shimmer with an inner light. Nearby, a series of modern structures — white-roofed buildings, a docked ship, a swimming pool — sit incongruously beside ancient ruins, as if time itself has collapsed here.&lt;br /&gt;
&lt;br /&gt;
A dense forest climbs the inner slopes of the glass walls, its trees towering and dark, their leaves a deep, almost black green. A wooden bridge spans a narrow gorge, leading to a small cabin nestled among the pines. Above, a platform holds a statue of a horned figure, its gaze fixed on the chaos below.&lt;br /&gt;
&lt;br /&gt;
To the west, a waterfall cascades from a hidden source, plunging into a pool surrounded by palm trees and a sandy beach. A small pier juts into the water, and a few boats are moored nearby — not for travel, but for display. The water is clear, unnaturally so, and reflects the stormy sky above like a mirror.&lt;br /&gt;
&lt;br /&gt;
The entire scene is enclosed by massive, vertical panes of glass that reflect the surrounding jungle and sky, creating a disorienting sense of depth — as if you’re looking through a window into another world, but also as if you’re inside a box, trapped between dimensions. The glass is not smooth; it’s fractured, cracked, and warped, as if the world itself is breaking apart.&lt;br /&gt;
&lt;br /&gt;
The sky above is a bruised gray, heavy with clouds that seem to move on their own, shifting and swirling as if alive. Lightning flashes in the distance, illuminating the jagged peaks of the mountains that rise beyond the glass walls — mountains that don’t belong to any known map.&lt;br /&gt;
&lt;br /&gt;
This is not a place of peace. It is a place of transition, of collision, of worlds colliding and merging. The lava, the river, the pyramid, the modern buildings, the forest — all coexist in a state of perpetual tension. Nothing is stable. Nothing is final. Everything is waiting.&lt;br /&gt;
&lt;br /&gt;
The Lands are not just a location. They are a test. A puzzle. A stage. And you are standing in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
What will you do first? Explore the lava pit? Climb the pyramid? Cross the bridge? Or maybe you’ll step toward the glass wall — and see what lies beyond?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eloi Station ==&lt;br /&gt;
[[File:Fm sept2026 009.png|left|300px]] [[File:Fm sept2026 008.png|right|300px]]&lt;br /&gt;
You land with a soft thud on the stone platform, the impact sending a faint tremor up your legs. The air hits you first — thick, humid, alive with the scent of wet soil, crushed bamboo, and something faintly sweet, like fermenting fruit. Above, the sky is a bruised purple, heavy with clouds that don’t move, as if the storm has been paused mid-roar.&lt;br /&gt;
&lt;br /&gt;
You’re standing at the edge of Eloi Station — not a building, not a town, but a threshold. The stones are rough, uneven, their edges softened by centuries of foot traffic — or maybe just the weight of expectation. Flanking the stairs, tall bamboo groves sway in a breeze you can’t feel, their leaves whispering secrets in a language you don’t understand.&lt;br /&gt;
&lt;br /&gt;
On either side of the stairs, low stone walls rise, their surfaces pockmarked and stained. Torches mounted on posts flicker with warm, golden flames, casting long, dancing shadows across the stone and bamboo. The light doesn’t feel comforting — it feels ceremonial. Like you’re being watched. Like you’re being judged.&lt;br /&gt;
&lt;br /&gt;
To your left, a small wooden barrel sits half-buried in the moss, its surface cracked and faded. Nearby, a single, massive leaf lies on the ground — not fallen, but placed. As if someone left it there for you to find.&lt;br /&gt;
&lt;br /&gt;
Behind you, the mountains rise like jagged teeth, their peaks lost in cloud. The air is still, but not silent — the bamboo rustles, the torches crackle, the totem watches.&lt;br /&gt;
&lt;br /&gt;
This is not a place of peace. It is a place of transition. Of choice. Of consequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_GEOGRAPHY]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=LANDS&amp;diff=2767</id>
		<title>LANDS</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=LANDS&amp;diff=2767"/>
		<updated>2026-09-09T21:20:48Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: /* Eloi Station */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Lands ==&lt;br /&gt;
[[File:Fm sept2026 007.png|left|300px]][[File:Fm sept2026 005.png|right|300px]][[File:Fm sept2026 006.png|center|300px]]&lt;br /&gt;
&lt;br /&gt;
The Lands are a fractured, multi-layered expanse suspended within a storm-choked sky, where reality itself seems to have been torn apart and reassembled in chaotic fragments. Towering walls of translucent glass and jagged stone rise vertically, forming a jagged cage that encloses a patchwork of environments — each one a world unto itself, yet all connected by the same fractured geometry.&lt;br /&gt;
&lt;br /&gt;
A winding river of turquoise water cuts through the landscape, bordered by stone steps and a stepped pyramid that rises like a forgotten temple. The pyramid’s surface is carved with intricate glyphs, and at its base, a small fountain flows with water that seems to shimmer with an inner light. Nearby, a series of modern structures — white-roofed buildings, a docked ship, a swimming pool — sit incongruously beside ancient ruins, as if time itself has collapsed here.&lt;br /&gt;
&lt;br /&gt;
A dense forest climbs the inner slopes of the glass walls, its trees towering and dark, their leaves a deep, almost black green. A wooden bridge spans a narrow gorge, leading to a small cabin nestled among the pines. Above, a platform holds a statue of a horned figure, its gaze fixed on the chaos below.&lt;br /&gt;
&lt;br /&gt;
To the west, a waterfall cascades from a hidden source, plunging into a pool surrounded by palm trees and a sandy beach. A small pier juts into the water, and a few boats are moored nearby — not for travel, but for display. The water is clear, unnaturally so, and reflects the stormy sky above like a mirror.&lt;br /&gt;
&lt;br /&gt;
The entire scene is enclosed by massive, vertical panes of glass that reflect the surrounding jungle and sky, creating a disorienting sense of depth — as if you’re looking through a window into another world, but also as if you’re inside a box, trapped between dimensions. The glass is not smooth; it’s fractured, cracked, and warped, as if the world itself is breaking apart.&lt;br /&gt;
&lt;br /&gt;
The sky above is a bruised gray, heavy with clouds that seem to move on their own, shifting and swirling as if alive. Lightning flashes in the distance, illuminating the jagged peaks of the mountains that rise beyond the glass walls — mountains that don’t belong to any known map.&lt;br /&gt;
&lt;br /&gt;
This is not a place of peace. It is a place of transition, of collision, of worlds colliding and merging. The lava, the river, the pyramid, the modern buildings, the forest — all coexist in a state of perpetual tension. Nothing is stable. Nothing is final. Everything is waiting.&lt;br /&gt;
&lt;br /&gt;
The Lands are not just a location. They are a test. A puzzle. A stage. And you are standing in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
What will you do first? Explore the lava pit? Climb the pyramid? Cross the bridge? Or maybe you’ll step toward the glass wall — and see what lies beyond?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eloi Station ==&lt;br /&gt;
[[File:Fm sept2026 009.png|left|300px]] [[File:Fm sept2026 008.png|right|300px]]&lt;br /&gt;
You land with a soft thud on the stone platform, the impact sending a faint tremor up your legs. The air hits you first — thick, humid, alive with the scent of wet soil, crushed bamboo, and something faintly sweet, like fermenting fruit. Above, the sky is a bruised purple, heavy with clouds that don’t move, as if the storm has been paused mid-roar.&lt;br /&gt;
&lt;br /&gt;
You’re standing at the edge of Eloi Station — not a building, not a town, but a threshold. Before you, a wide stone staircase rises, its steps broad and worn, leading up to a paved terrace. The stones are rough, uneven, their edges softened by centuries of foot traffic — or maybe just the weight of expectation. Flanking the stairs, tall bamboo groves sway in a breeze you can’t feel, their leaves whispering secrets in a language you don’t understand.&lt;br /&gt;
&lt;br /&gt;
On either side of the stairs, low stone walls rise, their surfaces pockmarked and stained. Torches mounted on posts flicker with warm, golden flames, casting long, dancing shadows across the stone and bamboo. The light doesn’t feel comforting — it feels ceremonial. Like you’re being watched. Like you’re being judged.&lt;br /&gt;
&lt;br /&gt;
At the top of the stairs, a carved wooden totem stands sentinel — its face weathered, its eyes watching. It doesn’t speak, but you feel its gaze. Behind it, a simple wooden signpost stands, its black surface bearing white text that reads:  &lt;br /&gt;
**“Rodeo / River”**  &lt;br /&gt;
**“Dance Park”**  &lt;br /&gt;
**“Spaceship”**  &lt;br /&gt;
**“Bowling”**  &lt;br /&gt;
**“Pool &amp;amp; Cards”**  &lt;br /&gt;
**“Lost Oasis”**&lt;br /&gt;
&lt;br /&gt;
It’s not a map. It’s a menu. A list of destinations. Each one a world unto itself, waiting to be entered.&lt;br /&gt;
&lt;br /&gt;
To your left, a small wooden barrel sits half-buried in the moss, its surface cracked and faded. Nearby, a single, massive leaf lies on the ground — not fallen, but placed. As if someone left it there for you to find.&lt;br /&gt;
&lt;br /&gt;
Behind you, the mountains rise like jagged teeth, their peaks lost in cloud. The air is still, but not silent — the bamboo rustles, the torches crackle, the totem watches.&lt;br /&gt;
&lt;br /&gt;
This is not a place of peace. It is a place of transition. Of choice. Of consequence.&lt;br /&gt;
&lt;br /&gt;
You’ve landed. The station is waiting. The signs are calling. The totem is watching.&lt;br /&gt;
&lt;br /&gt;
What will you do first? Climb the stairs? Read the sign? Or maybe you’ll turn left — and see what’s hidden behind the bamboo?&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_GEOGRAPHY]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=LANDS&amp;diff=2766</id>
		<title>LANDS</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=LANDS&amp;diff=2766"/>
		<updated>2026-09-09T21:19:18Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: /* Eloi Station */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Lands ==&lt;br /&gt;
[[File:Fm sept2026 007.png|left|300px]][[File:Fm sept2026 005.png|right|300px]][[File:Fm sept2026 006.png|center|300px]]&lt;br /&gt;
&lt;br /&gt;
The Lands are a fractured, multi-layered expanse suspended within a storm-choked sky, where reality itself seems to have been torn apart and reassembled in chaotic fragments. Towering walls of translucent glass and jagged stone rise vertically, forming a jagged cage that encloses a patchwork of environments — each one a world unto itself, yet all connected by the same fractured geometry.&lt;br /&gt;
&lt;br /&gt;
A winding river of turquoise water cuts through the landscape, bordered by stone steps and a stepped pyramid that rises like a forgotten temple. The pyramid’s surface is carved with intricate glyphs, and at its base, a small fountain flows with water that seems to shimmer with an inner light. Nearby, a series of modern structures — white-roofed buildings, a docked ship, a swimming pool — sit incongruously beside ancient ruins, as if time itself has collapsed here.&lt;br /&gt;
&lt;br /&gt;
A dense forest climbs the inner slopes of the glass walls, its trees towering and dark, their leaves a deep, almost black green. A wooden bridge spans a narrow gorge, leading to a small cabin nestled among the pines. Above, a platform holds a statue of a horned figure, its gaze fixed on the chaos below.&lt;br /&gt;
&lt;br /&gt;
To the west, a waterfall cascades from a hidden source, plunging into a pool surrounded by palm trees and a sandy beach. A small pier juts into the water, and a few boats are moored nearby — not for travel, but for display. The water is clear, unnaturally so, and reflects the stormy sky above like a mirror.&lt;br /&gt;
&lt;br /&gt;
The entire scene is enclosed by massive, vertical panes of glass that reflect the surrounding jungle and sky, creating a disorienting sense of depth — as if you’re looking through a window into another world, but also as if you’re inside a box, trapped between dimensions. The glass is not smooth; it’s fractured, cracked, and warped, as if the world itself is breaking apart.&lt;br /&gt;
&lt;br /&gt;
The sky above is a bruised gray, heavy with clouds that seem to move on their own, shifting and swirling as if alive. Lightning flashes in the distance, illuminating the jagged peaks of the mountains that rise beyond the glass walls — mountains that don’t belong to any known map.&lt;br /&gt;
&lt;br /&gt;
This is not a place of peace. It is a place of transition, of collision, of worlds colliding and merging. The lava, the river, the pyramid, the modern buildings, the forest — all coexist in a state of perpetual tension. Nothing is stable. Nothing is final. Everything is waiting.&lt;br /&gt;
&lt;br /&gt;
The Lands are not just a location. They are a test. A puzzle. A stage. And you are standing in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
What will you do first? Explore the lava pit? Climb the pyramid? Cross the bridge? Or maybe you’ll step toward the glass wall — and see what lies beyond?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eloi Station ==&lt;br /&gt;
[[File:Fm sept2026 009.png|left|300px]] [[File:Fm sept2026 008.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_GEOGRAPHY]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=LANDS&amp;diff=2765</id>
		<title>LANDS</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=LANDS&amp;diff=2765"/>
		<updated>2026-09-09T21:18:40Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Lands ==&lt;br /&gt;
[[File:Fm sept2026 007.png|left|300px]][[File:Fm sept2026 005.png|right|300px]][[File:Fm sept2026 006.png|center|300px]]&lt;br /&gt;
&lt;br /&gt;
The Lands are a fractured, multi-layered expanse suspended within a storm-choked sky, where reality itself seems to have been torn apart and reassembled in chaotic fragments. Towering walls of translucent glass and jagged stone rise vertically, forming a jagged cage that encloses a patchwork of environments — each one a world unto itself, yet all connected by the same fractured geometry.&lt;br /&gt;
&lt;br /&gt;
A winding river of turquoise water cuts through the landscape, bordered by stone steps and a stepped pyramid that rises like a forgotten temple. The pyramid’s surface is carved with intricate glyphs, and at its base, a small fountain flows with water that seems to shimmer with an inner light. Nearby, a series of modern structures — white-roofed buildings, a docked ship, a swimming pool — sit incongruously beside ancient ruins, as if time itself has collapsed here.&lt;br /&gt;
&lt;br /&gt;
A dense forest climbs the inner slopes of the glass walls, its trees towering and dark, their leaves a deep, almost black green. A wooden bridge spans a narrow gorge, leading to a small cabin nestled among the pines. Above, a platform holds a statue of a horned figure, its gaze fixed on the chaos below.&lt;br /&gt;
&lt;br /&gt;
To the west, a waterfall cascades from a hidden source, plunging into a pool surrounded by palm trees and a sandy beach. A small pier juts into the water, and a few boats are moored nearby — not for travel, but for display. The water is clear, unnaturally so, and reflects the stormy sky above like a mirror.&lt;br /&gt;
&lt;br /&gt;
The entire scene is enclosed by massive, vertical panes of glass that reflect the surrounding jungle and sky, creating a disorienting sense of depth — as if you’re looking through a window into another world, but also as if you’re inside a box, trapped between dimensions. The glass is not smooth; it’s fractured, cracked, and warped, as if the world itself is breaking apart.&lt;br /&gt;
&lt;br /&gt;
The sky above is a bruised gray, heavy with clouds that seem to move on their own, shifting and swirling as if alive. Lightning flashes in the distance, illuminating the jagged peaks of the mountains that rise beyond the glass walls — mountains that don’t belong to any known map.&lt;br /&gt;
&lt;br /&gt;
This is not a place of peace. It is a place of transition, of collision, of worlds colliding and merging. The lava, the river, the pyramid, the modern buildings, the forest — all coexist in a state of perpetual tension. Nothing is stable. Nothing is final. Everything is waiting.&lt;br /&gt;
&lt;br /&gt;
The Lands are not just a location. They are a test. A puzzle. A stage. And you are standing in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
What will you do first? Explore the lava pit? Climb the pyramid? Cross the bridge? Or maybe you’ll step toward the glass wall — and see what lies beyond?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eloi Station ==&lt;br /&gt;
[[File:Fm sept2026 008.png|right|300px]]&lt;br /&gt;
[[File:Fm sept2026 009.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_GEOGRAPHY]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=File:Fm_sept2026_009.png&amp;diff=2764</id>
		<title>File:Fm sept2026 009.png</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=File:Fm_sept2026_009.png&amp;diff=2764"/>
		<updated>2026-09-09T21:18:27Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=LANDS&amp;diff=2763</id>
		<title>LANDS</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=LANDS&amp;diff=2763"/>
		<updated>2026-09-09T21:00:16Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Lands ==&lt;br /&gt;
[[File:Fm sept2026 007.png|left|300px]][[File:Fm sept2026 005.png|right|300px]][[File:Fm sept2026 006.png|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eloi Station ==&lt;br /&gt;
[[File:Fm sept2026 008.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_GEOGRAPHY]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=LANDS&amp;diff=2762</id>
		<title>LANDS</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=LANDS&amp;diff=2762"/>
		<updated>2026-09-09T20:59:14Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Lands ==&lt;br /&gt;
[[File:Fm sept2026 007.png|left|250px]][[File:Fm sept2026 005.png|right|250px]][[File:Fm sept2026 006.png|center|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eloi Station ==&lt;br /&gt;
[[File:Fm sept2026 008.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_GEOGRAPHY]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=LANDS&amp;diff=2761</id>
		<title>LANDS</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=LANDS&amp;diff=2761"/>
		<updated>2026-09-09T20:58:17Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Lands ==&lt;br /&gt;
[[File:Fm sept2026 007.png|left|250px]]&lt;br /&gt;
[[File:Fm sept2026 006.png|center|250px]]&lt;br /&gt;
[[File:Fm sept2026 005.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eloi Station ==&lt;br /&gt;
[[File:Fm sept2026 008.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_GEOGRAPHY]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=LANDS&amp;diff=2760</id>
		<title>LANDS</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=LANDS&amp;diff=2760"/>
		<updated>2026-09-09T20:57:33Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Lands ==&lt;br /&gt;
[[File:Fm sept2026 007.png|left|300px]]&lt;br /&gt;
[[File:Fm sept2026 006.png|center|300px]]&lt;br /&gt;
[[File:Fm sept2026 005.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eloi Station ==&lt;br /&gt;
[[File:Fm sept2026 008.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FRACTURED_GEOGRAPHY]]&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=File:Fm_sept2026_008.png&amp;diff=2759</id>
		<title>File:Fm sept2026 008.png</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=File:Fm_sept2026_008.png&amp;diff=2759"/>
		<updated>2026-09-09T20:53:54Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=File:Fm_sept2026_007.png&amp;diff=2758</id>
		<title>File:Fm sept2026 007.png</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=File:Fm_sept2026_007.png&amp;diff=2758"/>
		<updated>2026-09-09T20:53:32Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
	<entry>
		<id>https://taylorarts.net//fractured/index.php?title=File:Fm_sept2026_006.png&amp;diff=2757</id>
		<title>File:Fm sept2026 006.png</title>
		<link rel="alternate" type="text/html" href="https://taylorarts.net//fractured/index.php?title=File:Fm_sept2026_006.png&amp;diff=2757"/>
		<updated>2026-09-09T20:52:24Z</updated>

		<summary type="html">&lt;p&gt;Fmagick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fmagick</name></author>
	</entry>
</feed>